Bio Engineer Archive

Thread: Clone Resist Formula Version 1.0

Sumorex
Sun Dec 21, 2003 3:00 pm
#1

Been plugigng lots and lots of numbers since yesterday to see how well this formula works, and I'm happy to say that this seems to work rather well. There are some oddities which I will discuss at the end of the post.


I used this for ALL resists... the same formula. The listed category is the specific resist on the DNA sample you put in that slot. I.E. If you are calculating kinetic resistance then Physique would mean plug in the number for the kinetic resistance you put into the Physique slot of your template schematic.


Projected Resistance = 0.40 x Physique + 0.25 x (Prowess + Aggressive) + 0.05 x (Mental + Psychological)


For those of you who like it in %'s:



  • Physique : 40%

  • Prowess : 25%

  • Mental : 5%

  • Psychological : 5%

  • Aggressive : 25%

Now for the oddities:



  • Round down on the Projected Resistance (works around 90% of the time)

  • Use -100 if the resist is Vulnerable (this needs ALOT of work still on this part)

  • Nocuous Kamurith DNA (and similiar DNA with hidden resists) does NOT work for this formula

Ain't putting this forth as definitive, but I've had excellent results using this formula to plan the placement of my DNA samples to generate specific resist ratings.


Lemme know what your experience is with it... interested to know if I'm just being tricked by myself at how accurate this is.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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EetMee
Sun Dec 21, 2003 3:46 pm
#2

OMG...Sumo!!


Muhh Muhh


Gorath

Tal-N
Sun Dec 21, 2003 3:55 pm
#3

Could have sworn he was the main person moaning about how random and confusing the system was appearing to be last week



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isildursbain
Sun Dec 21, 2003 3:56 pm
#4

Thank you Sumorex, good post!!
Liasan
Sun Dec 21, 2003 4:06 pm
#5

Your numbers are real close to the numbers I currently use. My numbers cause me to be off by +/- 2 after experimentation.:



Phys: 44%


Prow: 22%


Ment: 6%


Psyc: 6%


Aggr: 22%



We do agree that Phys>Prow=Aggr>Ment=Psyc.




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Sumorex
Sun Dec 21, 2003 6:37 pm
#6

Tal-N the system is screwed up.... the resists weren't too hard to see thru with enough paperwork. The stats and template to clone stats ... well that I don't think I"ll have anytime soon barring an epiphany.



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Sumorex
Sun Dec 21, 2003 6:38 pm
#7

heheh MUHH!



Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Boatillo
Sun Dec 21, 2003 6:44 pm
#8

Nice job sumo.......now where's my lvl 70 kimo!!!!!!!! LOL j/k



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MissileToad
Sun Dec 21, 2003 6:45 pm
#9

Great job on the analyzing as always Sumo! I admit to copy-pasting many posts recently by you, grelgen, and a couple others into my personal reference sheets .



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Yuri9
Sun Dec 21, 2003 7:14 pm
#10

just for the truely stuipd could you describe how this would work? Say I have five sets of DNA all are AA.


1. 60% resist, 2. 60%resits, 3. 40% resits. 4. 35% and 5. 10% if I plug those in using the highest numbers where the restis are weighted most what would i get and how would i figure it out? lol is it obvious that I'm an English Major (apart from ya know the bad grammer and spelling) and not a math wiz?

Sumorex
Sun Dec 21, 2003 7:23 pm
#11

Yes Yuri, thats why I put the formula in percentages also


Plug them in this way (this is one way to do it):



  • Physique 60

  • Prowess 60

  • Mental 35

  • Psychology 10

  • Aggressiveness 40

You should come out with:


0.4 x 60 + 0.25 x 60 + 0.05 x 35 + 0.05 x 10 + 0.25 x 40


24 + 15 + 1.75 + 0.5 + 10


51.25... drop the .25.... your resist should be aorund 51 for that set up.


Keep in mind there are a few creatures out there that aren't reporting resists correctly. The Nocuous Kamurith is one of them... there are actually resists present in the sample you just can't see them until you experiment on Physique.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Armok
Sun Dec 21, 2003 11:00 pm
#12

Sumorex,


I was using the same numbers with pretty good success. But cudos to you for posting your findings first.


- Armok

Sumorex
Sun Dec 21, 2003 11:47 pm
#13

What have you found that drives this system wonky?


Kamuriths of all types have thrown a wrench into my formula no matter which type I use.... I think it is tied into the resists covering everything, though it doesn't happen with other critters like those. Sometimes the resist counts, sometimes it doesn't, and sometimes it is there but not visible (nocuous ones in particular).




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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