Bio Engineer Archive
Thread: What determines how much experimentation you can do?
I've been screwed with high level pets not getting their armor many times now because fortitude capped out at 498 or 499. This has happened three times when ALL DNA samples started with over 500 fortitude and twice when all started out with VHQ DNA over 500 fortitude. Usually it drops to 300 - 350 fortitude before experimentation.
I've never been able to experiment more than 20% in physical stat - I'm not sure that i've been able to experiment over 20% in any stat.
I'm using a 49+% crafting station and 14+% crafting kit.
I've seen many experimentation bugs as well. Its seems a crit failure actually maxes the fortitude stat while reducing the other physical stat. Several times I've seen a cap put in place on experimenting in a line before all of the bubbles have filled - get success but no rise in skills.
Does anyone know how to open up more experimentation space, or what causes the 499 fortitude cap?
I am having the same problem. Does anyone know if i will get better result once i move farther up the Experiment line?
forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=40490
Try that formula for predicitng Hardiness and Fortitude
yeah, that doesn't really answer my question, and ignores what I've written above - using 5 dna sample where all of them are VHQ and have fortitude over 500, they still maxxed out at 499. That should be impossible by that formula. Eitehr the formula is wrong, or there is bugged DNA that doesn't display its real stats (and we know that is happening with some creatures' resists already)
Also, this still doesn't solve or explain the real issue - why is our experimentation so limited on DNA templates? Anything else I make I get 4-8 bubbles of improvement possible, with dna templates I rarely get more than 2. What affects this, how is it improved?
Short Answer: DNA Samples/Experimentation is bugged.
Long Psudoanswer: With every other crafting skill the quality of the resources used is what determines how much something can be tinkered with (i.e. the 4-8 bubbles for experimentating with), but alas our DNA samples have a big "**edit** you" from the devs stamped in very, very find print, then again are we really all that suprised?
What DNA were you using? I haven't had a problem getting to 500 if all of my fortitudes are over 500.
Rancor, singing mountain rancor, gaping spider (hunters and the ones I can't remember) is what I'm using. Possibly those Nocuous K's have bene involved, but I don't think so, I think their Fort is below 500.
They were great successes. I've never seen anything between great success and critical failure on combines.
Again, I got this several times using all VHQ DNA, in all slots.
Master BE.
Best crafting station and kits I've seen in the game.
So what it looks like is that they have placed a cap on our skills and you are just unable to get armor unless you have either Eng Tech 3, or 4 or maybe even Master (not sure yet).
This is all I have come up with as everything else is the same, unless it is a bug!
Anyone with Eng Tech 3, or for having trouble getting armor on pets?
Thanks
So what it looks like is that they have placed a cap on our skills and you are just unable to get armor unless you have either Eng Tech 3, or 4 or maybe even Master (not sure yet).
This is all I have come up with as everything else is the same, unless it is a bug!
Anyone with Eng Tech 3, or for having trouble getting armor on pets?
If you are a master having this problem then I am not sure.....