Bio Engineer Archive
Thread: Varieties in BE clothing.
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MujtahiD
Sun Sep 05, 2004 11:20 pm
#1
Howdy, folks.
I recently happened upon a vendor with some pretty interesting BE clothing, and was wondering if there was a list of the types of enhanced undershirts you can make. Couldnt seem to find anything in the BE faq or the knowledge base over in the game guides section.
Im only interested in undershirts with +defense mods (such as def vs stun, def vs melee, etc.)
I dont suppose you folks can create anything with pistol mods though, right?
Thank you in advance. :-)
DoritosNVodka
Sun Sep 05, 2004 11:35 pm
#2
BE's only make the Tissues used in making the clothing.. Either a Tailor or BE w/ Tailor skills needs to actually put the Tissues into the cloth.
Tissue List :
Active Tranquilizers ++ Wild/Vicious Creature Taming SC
Active Biosensors TE IV ++ Injury/Wound Treatment SC
Active Biosensors TE IV ++ Injury/Wound Treatment SC
Coagulant Agents TE III ++ Bleeding Defense RFP
Confidence Cloth TE I + Warcry/Intimidation RFP
Constrictor Cloth Novice + Bleeding Defense RFP
Enhanced Myoflex Treatment TE III ++ Dancer/Musician Wound Healing SC
Fear Release Master ++ Warcry/Intimidation RFP
Mimetic Circuitry TE IV ++ Cover RFP
Myoflex Cloth Treatment TE I + Dancer/Musician Wound Healing SC
Passive Biosensors TE II + Injury/Wound Treatment SC
Passive Tranquilizers TE II + Wild/Vicious Creature Taming SC
Scent Camouflage TE II + Camouflage/Mask Scent RFP
Scent Neutralization TE IV ++ Camouflage/Mask Scent RFP
Tensile Resistance Master ++ Melee/Stun Defense RFP
Toughened Fibers TE III + Melee/Stun Defense RFP
Visual Camouflage TE II + Cover RFP
Confidence Cloth TE I + Warcry/Intimidation RFP
Constrictor Cloth Novice + Bleeding Defense RFP
Enhanced Myoflex Treatment TE III ++ Dancer/Musician Wound Healing SC
Fear Release Master ++ Warcry/Intimidation RFP
Mimetic Circuitry TE IV ++ Cover RFP
Myoflex Cloth Treatment TE I + Dancer/Musician Wound Healing SC
Passive Biosensors TE II + Injury/Wound Treatment SC
Passive Tranquilizers TE II + Wild/Vicious Creature Taming SC
Scent Camouflage TE II + Camouflage/Mask Scent RFP
Scent Neutralization TE IV ++ Camouflage/Mask Scent RFP
Tensile Resistance Master ++ Melee/Stun Defense RFP
Toughened Fibers TE III + Melee/Stun Defense RFP
Visual Camouflage TE II + Cover RFP
Not all Tissue types can be used in all clothing...
MujtahiD
Sun Sep 05, 2004 11:40 pm
#3
Perfect response, thank you.
And yes, i knew that BEs only make the tissues for the clothing, since thats the tailor's domain, but i think the BE i encountered was a master tailor as well, and as such, i wished to give him an order for an undershirt with good defenses.
Do the defenses cap out at the normal +25, then?
DoritosNVodka
Sun Sep 05, 2004 11:55 pm
#4
In the chart above ---
+ = Low End Tissue
++ = High End Tisse
2 types of cloth Tissues can be added into.
SC = Synth Cloth
RFP = Reinforced Fiberplast panel
Since in the list above you can see that the Defense Tissues can only be put into RFP's.
And the only Shirts that can have RFP's only use 1 Panel. Plus, the VERY max of a tissue is +20 (never seen).
No, you can not have a shirt with a +25 Defense.
Clothing List that take BE Tissues (RFP's and SC's)..
http://zero.hastypastry.net/~shirow/swgtailor/public_html/staticpages/index.php?page=20030718095539654
Kevm
Sun Sep 05, 2004 11:56 pm
#5
The max for BE tissues is +25 yes. But you can't get individual tissues that high. Best you may get is +17 (+20 is max with perfect resources). People usually use multiple articles of clothing to max thier bonuses.
MujtahiD wrote:
Perfect response, thank you.
Do the defenses cap out at the normal +25, then?
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