Bio Engineer Archive

Thread: Could this be useful to BE?

Pluto9Moon
Sun Aug 29, 2004 11:00 pm
#1

In the CH forums recently I asked for the ability to train straight from a deed.

The purpose of this would be to first and foremost allow CH (of which I am one) to be able to train from the datapad without first taming. It is my position that training becomes tedious when one has all the datapad space filled to the brim with growing pets, rares and other combat pets.

The second reason I could give is that some BE I have been told are CH just for the training purposes. This proposal would seemingly allow, we CH to train these deeds for you so you can put them back on vendors. These pre-trained pets can go straight into the market for consumption rather than the purchaser possibly worrying about finding a CH of the right skill to train them. As well as, possibly freeing up valuable skill points that might not otherwise be used for the BE's in question.

My disclaimer: it seems like a great idea, so just tell me what you think.



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droid327
Sun Aug 29, 2004 11:59 pm
#2

yeah sure sounds good, though i get the feeling it'd be exceedingly sticky to code since the pet deeds are looked at by the code as items and the pets as creatures...the pets dont really "exist" in the game's eye until you tame it, so the only way to get it to carry the training over after taming would be to add more variables to the pet deed, when the devs have already stated pet deeds and DNA are already too database-intensive.



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Seiryuu
Mon Aug 30, 2004 9:55 am
#3

As I said there, while I like the idea, it is unlikely to happen because pet deeds are already so data intensive. Adding the ability to tack on twenty more text strings makes it balloon.

In addition, I'm not sure how easily the system allows existing items to be modified. All that currently changes is condition and stack size. It should not be a problem, but I've seen plenty of easily implemented things not done due to a claim of being too hard.



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Pluto9Moon
Mon Aug 30, 2004 10:29 pm
#4

I am not sure of the coding principles Seiryuu. That is beyond me. But would it be much different that changing the name on a backpack that current has 50 items stored in it?

I mean in layman terms is it not like opening an existing folder and placing a new object in it?



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Kevie
Mon Aug 30, 2004 11:08 pm
#5

if not this i would settle for my long-time proposal of adding the consent principal to let a creature tame your own pet whithout having to trade it to him or her first




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Pluto9Moon
Tue Aug 31, 2004 3:49 am
#6

I would settle for that too Kevie.

OK. My newest thought Seiryuu is that fundamentally what is different from a pet and a deed? The artwork mainly. A deed is coded to go back into the datapad once the Tame option is used. Other than that they store the same information. And if I recall correctly DNA sampling was allowed on pets early on. My guess is that they are the same initially and coding was added to the PET VERSION to disallow DNA SAMPLING, while the DEED VERSION retained that but is simply like I said coded to go to datapad once tamed.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Magincia
Tue Aug 31, 2004 4:33 am
#7

If this could done it would be great.... but I think the Train as Mount still would have have to be done after the growth period.

Or there should be a limited number of basic commands on the pet deed ... follow, store, attack, and group. The remaining commands really should be placed after taming.


If the user wants to use addition commands find a CH or go higher in the CH tree. It only makes sense to me.


Those are my thoughts as a M BE and M CH....





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furrycat
Tue Aug 31, 2004 4:47 am
#8

What is a pet deed?

We know the game mechanics of a deed (something from whose radial menu you select "Tame" and end up with a pet) but what are the roleplaying aspects? What is this thing that magically produces an animal on demand?

Maybe it's a set of instructions to a cloning machine (included with the deed, naturally). Hit the "Tame" button and the instructions are read, the pet assembled.

Maybe it's a cloned baby frozen in carbonite[1]. "Taming" the animal entails thawing it out and letting it start its growth.

Something else?

From a roleplaying point of view I can't see how a pet could start its life at level 1 already knowing commands. It would make more sense to let it grow, train it then resell the animal from the datapad[2]. How likely this is to be implemented is open to debate.

[1] Wouldn't explain how it could move about your house. Perhaps Bacta...
[2] How it survives in there is another issue altogether.




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Seiryuu
Tue Aug 31, 2004 2:17 pm
#9


My newest thought Seiryuu is that fundamentally what is different from a pet and a deed?


Ideally? There is little to no difference.

In reality? Since I can't look code, I cannot say. It should be trivial to add fields to a pet deed. That doesn't mean they have the code set up to do it easily.

The bigger problem, is that it would take up extra storage space. BEs have been told we are not getting ways to have more DNA samples (very close to deeds in data size) because they are such a burden on the database.

Pets are limited from 2 to 22 per person, and we know with the current state of CH that average is much closer to 2... Deeds however, are only restricted to inventory space and vendors which can be a thousand per person with no profession restriction. Allowing twenty text strings (and quite long ones potentially) to every deed in existance would be a significant increase in data size.

That reason alone is, unfortunately, enough to nix the idea.

This could be the basis of something with a similar function though.
- A "training tape" with commands pre-programmed that you can use to train any creature.
- A CH "vendor" that allows the deed a one-time training when the pet is tamed.

Basically anything along the same lines, but that you only need a few (or less) per person rather than on every deed in existance.



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Spazzers
Wed Sep 01, 2004 2:14 pm
#10

I like the idea a lot. I'd be able to sell ready trained animals right out of my vendor even if it was the generic follow, group, attack, commands (stay would be nice too).


Train mount and specials should have to be done after the animal is tamed.



Buboopadoo
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GMANHNC
Wed Sep 01, 2004 3:45 pm
#11

Pluto as a MCH/MBE I would even rather the old redeed concept so you too could sell tamed pets, instead of just us, especially since CH's other than hunting in groups have little avenue for funds, unless they are pretty or inventive.

The other thing to think about here too is that what if the buyer doesn't like the commands? Then he has to have someone change them anyway.

I Would rather we could store full pets in carbonite for re-sell. (I want the art work on this too) This would be fricken' awsome. My Carbonite GSP that I can't bring myself to destroy could sit in my house.



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
GFoyle
Wed Sep 01, 2004 6:32 pm
#12

Of the ideas mooted, I like the "Pet's frozen in carbonite" idea the most,


It benefits CH's (who do need a bone in the pet sales arena).


It should be relatively straightforward to code.


It make sense from an RP standpoint.


To prevent abuse I'd suggest either a (small) vitality loss or significant (healable) damagewith each "thawing out" - otherwise a lot of CH's will keep thier pets on ice and not use the datapad!



Gully Foyle
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Spazzers
Thu Sep 02, 2004 8:41 am
#13








GMANHNC wrote:



*snip
The other thing to think about here too is that what if the buyer doesn't like the commands? Then he has to have someone change them anyway.






Actually the commands really make no difference unless they are one letter. Most people create a macro that says /tellpet follow or attack or whatever the command is. Place the macro in the tool bar and push a button. You don't spacial spam anymore and you don't have to type out the command. I've created macros that say stuff like /say The Brain tells Pinky to attack and Pinky says "How do I get the panty hose on the horse?"; /tellpet attack.


People see a spacial about Pinky and the Brainwhile my eopie is killing gualamas. Tellpet does not work with one letter commands.





Buboopadoo
HOBO Embezzler
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A Developer's answer to everything:
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