Bio Engineer Archive
Thread: Something new .... maybe.
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Dalmartynn
Sun Aug 29, 2004 6:26 am
#1
OK gang,
Everyone take a deep breath and try to think about the poor horse that is being beaten to death in at least 3 differentthreads at the moment... /cries on horsies shoulder. Try this topic on for size. I am actually ressurecting a debate from the combat-medic forumn, which was for some reason deleted by the mods (well at least one of the trheads were). This was probably due to the fact that people were getting way to graphic and down right mean in their posts. So with that being said, lets try and play nicer than they did.
The debate started a few months ago, and has probably resurfaced time and again. some of the CMs felt they were being punished and beaten with the nerf bat when the devs added pois/dis buffs and area cures. Manyfelt that this was unfair. Several people pointed out that combat medics should focus more on their area heals and mind heals since they were obviously meant to be battlefield healers. One guy went so far as to say that ( and I am paraphrasing here ) " we are not healers, that is for the docs and nov meds. we are elite combat professions ... bioterrorist, yada yada yada. As you can see the topic would go on very similar to our old/current BE arguement.
My point here is simple, though it may have taken me a while to get it. Has anyone not noticed the logic (or seeming lack thereof) behind the subject. We are Bio-Engineers. I think that we should be the ones making these things. Heck we craft pets that use strong pois/stong dis. Would it be too far of a stretch for us to pull a bit of that from one of our dna samples, toss it in a beaker, through in some other additives and seal it up in a little grenade. How is that for a combat revamp? Unless you have somekind of combat profession already, you are pretty much defenseless during a base shutdown. Yes alot of us may have some nice pets to do our dirty work for us, but it doesnt take a rocket scientist long to figure out that if you kill the master you eliminate the followers. Could you imagine ...
player x: Hey guys there is the bio-engineer. Take that weakling out, they cant do anything to us!!
BE 1: Hello boys./pulls out dull metal canister
Wanna play?!?! /pulls pin and tosses at feet
player x: Uh oh!!!! /begins to choke.
BE 1:Bwahahaha.
OK well that is my new idea. Someone else has probably mentioned this before, but it seems to have gotten lost under a torent of CL discussions. Any chance we can work this into the combat sandbox?
Dal
Kevm
Sun Aug 29, 2004 8:05 am
#3
AryethRahn wrote:
We are crafters, not commandos.
Agreed. We are a crafting profession, not a combat profession. If you don't want to be 'defenseless' then pick up some combat skills.
Dalmartynn
Sun Aug 29, 2004 8:34 am
#4
I understand that we are crafters, even if we do not have any crafting enhancements like all of the others. In all actuality I dont care if we use them at all, though I do feel that we should be the ones crafting it. Weaponsmiths are crafters, but their wares are used by the combat professions. Commandos should more likely be the ones deploying these types of weapons, but honestly, a combat profressions should not be making them,nor should a healing profession. In addition, this would jsome variety to ourproduct line. Again this was just a new topic for opinions.
droid327
Mon Aug 30, 2004 12:45 am
#5
well it would be nice to get some combat consumables craftable for us, thats always a good source of income =) Maybe weapon upgrades that add poison/disease DOTs? Since DOTs are considerably less powerful now, it wouldnt be overpowered. Or perhaps that elusive armor upgrade that has a slot in the bazaar but isnt in the game =)
Usagi44
Wed Sep 08, 2004 5:18 am
#6
I have to agree with droid327, the BE profession could usenewproducts (tissues)to make that enhance CM effects or protect from CM effects. Good for the community, CMsand good for us.
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