Bio Engineer Archive

Thread: item decay on crafting tools is silly

Kova
Sat Dec 20, 2003 5:53 pm
#1

not exactly a major issue more of an unnecessary nuisance but there doesnt seem to be any rhyme or reason for me to be ruining 3 crafting tools per night. yes i just ran a crate and replace them each day since even insuring them is ridiculously high - 250 credits to insure and item that usually sells for less?


obviously not the most serious issue in the game but it is defintiely becoming a nuisance with my suicidal ways out sampling - which is easily the most fun ive had in the game for quite some time.

Wire3k
Sat Dec 20, 2003 6:38 pm
#2

Yeah, since I never hunt - I never insure - but did today - or at least looked. My basic camp kits they wanted 250 cr to insure each - ummm, yeah - ok.



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Tal-N
Sat Dec 20, 2003 7:16 pm
#3

It's odd but my tools don't have a condition stat on them so they're not decaying. LoL



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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barcop
Sat Dec 20, 2003 10:23 pm
#4

Once they reach 0% you can't open a crafting session with them.


Yes, even if there is no decay numbers.

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