Bio Engineer Archive

Thread: Problem? or no? Templates displaying resists...

Doordolt
Sun Dec 21, 2003 6:17 am
#1

Inmy attempt to nail down some sort of logical process for the creation of critters, I have stumbled on a possible issue. Please indicate if this as designed, you have experienced this or you can confirm this.


In my testing to see what does what to the Resistance factor of DNA Templates, I Experiment on them. However, after stepping through the Experiments, the DNA Template does not update with new/current Resist information.


Begin with 0/0/0/0/0/0 - etc. Experiment on the template, the displayed template still has displayed 0/0/0/0/0/0.


However, when you create a creature from that Template, the creature now has, say, 3/3/3/3/3/3 as resists.


Is there an issue with the DNA Template updating with the correct information? If there is, can we get this presented to the Developers?


Thanks.

leothric
Sun Dec 21, 2003 6:25 am
#2

when you experiment in Physique, it will raise the protections.



I have a post that based on my testing of how armor ratings work right here.



http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=40162




X-Master Bio-Eng (yea i know crazy huh?)
X-Master Doctor
Death by NGE RIP 6/03 -12/05
StarBase
Sun Dec 21, 2003 6:27 am
#3

I think the DNA and Template are correct in displaying no resists. The tests I have done and read from others, seems to point to the quality of the resources used on the final combine. Good resources seem to add to the resists sometimes.
leothric
Sun Dec 21, 2003 6:37 am
#4

Well what the deal really is is the templaterounds down to theclosest5% while the final creature will show the actual.


4% wont show 5% will. 9%willshow as 5% and 14% will show as 10%




X-Master Bio-Eng (yea i know crazy huh?)
X-Master Doctor
Death by NGE RIP 6/03 -12/05
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