Bio Engineer Archive
Thread: Pet Stims affected by Injury Treatment skill?
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Kelderek
Mon Feb 28, 2005 2:32 pm
#1
1) I know that you don't need to have any medicine use skill to use pet stimpacks, but if you do happen to be a medic or doctor, will your injury treatment skill (+ any mods you have from BE clothing, CAs, food, etc.) affect power of the stimpack? Give a pet stim to a non-medic and the same one to a medic/doctor will they both average the same heals?
2) Is there any value in buffing thequickness andstrengthstats for a pet? I can see the value of getting regen buffs for constitution and stamina to offset the damage they take, but do pets even have a drain effect on their own HAM bars for the actions they do?
Salome
Master BE
Corbantis (usually seen on Dantooine)
PlainWhiteSocks
Mon Feb 28, 2005 5:11 pm
#4
I know that the stims just heal the ammount of damage that they say when they're made.
As for the buffing of secondaries, well, I thought there was at least a few CH's that did this and reported good results. Maybe we should ask the CH's? If they don't mind BE's posting on their boards.
As for the buffing of secondaries, well, I thought there was at least a few CH's that did this and reported good results. Maybe we should ask the CH's? If they don't mind BE's posting on their boards.
droid327
Mon Feb 28, 2005 5:16 pm
#5
Zadokk wrote:
droid327 wrote:
Nope and nope
Any research to back that up
Like he said, an 848 pet stim will heal 848 damage every time, regardless.
And pet drain rates? Well, do you ever see any negative numbers come up above your pet when he's doing his special? Do you ever see your pet's HAM go down for anything he does? If he's not spending HAM then theres no point in buffing drain rate stats. I've gone out with main and regen only buffed with my CH, works very nicely, my AR1 60% kin 12k CH tanks can hunt all day with me on dant and never need a stim.
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