Bio Engineer Archive
Thread: Chef Additives
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NIAddicted
Sun Aug 22, 2004 1:15 am
#1
Hello, I'm a new master chef and I was poking around in this forum (I'm pretty sure it was this forum) yesterday and I came across a post that described in "SWG Chef Additives for Dummies" terminology how all the BE additives for chefaffect the outcome of food and drink. Unfortunately, I can't recall where or who posted it and forgot to email the link to myself. If anyone knows which post I'm referring to and could point me to it I would greatly appreciate it. A hyperlink to that page would allow me to reference it as I need to otherwise an answer to the following question would also help. My question is, how does adding an additive that increases flavor or nutrition really affect any food or drink I create. I understand how additves that affect quantity and filling work but not flavor or nutrition. Thanks in advance and eagerly await a reply.
Battery
Sun Aug 22, 2004 3:55 am
#2
flavor adds to the duration Nutrition adds to the buff or effect of the food.
Nutrition is the most commen type of additive. For something like brandy a none additive brandy has a buff of about 200-250 ? One with a nutrition additve will give about 400-441.
sciguyCO
Sun Aug 22, 2004 9:54 am
#3
You might also want to check the BE forum, I don't remember seeing that post here. Although there is section in the chef faq that covers additives.
Basically, the number on the additive is the percentage increase (or decrease for filling) of the non-enhanced stat.
So say you don't use an additive, make a brandy and experiment the nutrition up to 80%. This will give you roughly +222 M/F/W. Now you do the same thing using additives:
80 BSN: 222 * (1 + 0.80) = +399M/F/W
82 BSN: 222 * (1 + 0.82) = +404 M/F/W
84 BSN: 222 * (1 + 0.84) = +408 M/F/W
86 BSN: 222 * (1 + 0.86) = +412 M/F/W
Quantity and flavor work the same way.
Since Filling is a decrease, instead of adding the additive bonus to 1, you subtract. If you used filling additives with a 50 fill brandy, you'd get these numbers with a Caloric Conversion Supplement (medium filling tissue):
24 CCS: 50 * (1 - 0.24) = 38
25 CCS: 50 * (1 - 0.25) = 37
26 CCS: 50 * (1 - 0.26) = 37
27 CCS: 50 * (1 - 0.27) = 36
NIAddicted
Sun Aug 22, 2004 10:20 am
#4
Wow, thanks Battery and sciguyCo for those answers. They've helpeda lot. My character is a master chef/master bio-engineer, so it is possible that the post could very well be in the BE forum although I have tried to locate it there with no luck.
Vaypah
Tue Mar 01, 2005 9:09 am
#5
Is it best to make the light, medium and heavy aditives for Chefs or do they only use one kind? And I asume OQ will be the most importnat even though the weighing is 33% across the 3 qualities.
Message Edited by Vaypah on 03-01-2005 04:16 PM
LloydPickering
Tue Mar 01, 2005 9:23 am
#6
Vaypah wrote:Is it best to make the light, medium and heavy aditives for Chefs or do they only use one kind? And I asume OQ will be the most importnat even though the weighing is 33% across the 3 qualities.Message Edited by Vaypah on 03-01-2005 04:16 PM
Oh...lots going on here
Chefs mainly use the mediums, then the heavies, then the lights.
The stated weighting for tissues in game is INCORRECT!!! The ACTUAL weighting is OQ/PE/FL 50/30/20% This makes OQ the most important stat, but don't forget that when mixed with 990+OQ wood, a meat weighted more favourably in the PE/FL can actually turn out better than a higher OQ weighted meat by averages across the 3 stats.
There is a link to a tissue calc in the FAQ Useful Links, and Zad has wrote an excellent Chef Tissue FAQ, which is also in the FAQ thread.
sciguyCO
Tue Mar 01, 2005 12:36 pm
#7
Chefs use the "nutrient" tissues almost exclusively, although you may get occasional requests for others. Multisaccharide Tetramate is handy for making "instant burst run" Parwan (the flavor boost allows this food to get the recovery time bonus above 90%, which means you can burst run as soon as it wears off).
The medium nutrition tissues (Broad Spectrum Nutrients) are the most used, just because our most popular foods (Brandy and Ahrisa almost always top the sales lists) can only take a medium additive. Heavy nutrition tissues (Intelligent Nanonutrients) would be the next most popular, since those can be used in Vercupti, Bivoli, etc. Micronutrients probably make up only about 20-25% of my tissue usage, just because I don't make much that can't take a medium or heavy instead.
Zadokk
Tue Mar 01, 2005 2:37 pm
#8
Vaypah wrote:So the nutrient to make is basically the one that effects the potency, as the others effect filling, duration and quantity ?
read my faq
Vaypah
Tue Mar 01, 2005 3:40 pm
#9
Zadokk wrote:
Vaypah wrote:
So the nutrient to make is basically the one that effects the potency, as the others effect filling, duration and quantity ?
read my faq
I did read your FAQ and a very good one it was
.. but I just wanted to be 100% sure 
Vaypah
Wed Mar 02, 2005 1:59 am
#10
So the nutrient to make is basically the one that effects the potency, as the others effect filling, duration and quantity ?
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