Bio Engineer Archive
Thread: friday feature: skill mods
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grelgen
Sat Feb 28, 2004 3:15 pm
#1
I guess they are saying we've got it wrong. It was my information that your skills bonus from all clothing (including food now) was limited to +25 for effectiveness. Then they posted this:
"If you are wearing an item that enhances the skill mod category, the maximum value it can be increased is +25."
implying that if you had 4 peices of clothing each with +25 that the +100 you would get would be effective. Didn't we experiment with this and find that to be false?
"If you are wearing an item that enhances the skill mod category, the maximum value it can be increased is +25."
implying that if you had 4 peices of clothing each with +25 that the +100 you would get would be effective. Didn't we experiment with this and find that to be false?
MooF_Juggernaught
Sat Feb 28, 2004 3:34 pm
#2
umm no youre reading that wrong, the maximum amount you can raise any skill with tapes,food,clothing is +25 period.
in other words..
"If you are wearing an item that enhances the skill mod category, the maximum value it can be increased is +25."
ArthurDentOnBria
Sat Feb 28, 2004 4:03 pm
#3
Here's what I they are saying...
Take mask scent.master scouts have the highest mask scent of anyone in the game. I'm not sure what the mod is, but let's say it's +100. So the question that some people have had is: if you are a master scout does it help you to wear +25 worth of mask scent enhanced clothing since the max is +100? What this article is saying is YES! The maximum value is increased by +25, making it +125, and you get the benefit.
In scimming through it, it doesn't seems to address whether +25 is the maximum increase you can get or not, but we've heard that officially before.
grelgen
Sat Feb 28, 2004 4:12 pm
#4
im sorry, but i deal with context issues every day, i even get paid for it. When i read that sentence, I see them saying "if you wear one item that raises a skill, it, being the raising that is done by the one item, can only raise it by +25"
Joilhath
Sun Feb 29, 2004 2:47 am
#5
It can't be just+25 total I have Jawa Beer that raises Mask Scent it more than that by itself. Being a Wookie I can only get one skill mod of that type and keep on my backpack. I know with a +16 Bandolear and my +16 Shoulder Pad it appeared to work much better than just the Shoulder Pad and the Jawa Beer.
NancyJ
Sun Feb 29, 2004 4:00 am
#6
They are *clearly* saying the maximum you can increase a skill mod through enhanced clothing is +25
Joilhath
Sun Feb 29, 2004 4:14 am
#7
Well all I can say is when they get to doing the BE friday feature I sure hope the learn to be more precise in their writing. This feature that was supposed to answer questions just made more.
GryphonsRose
Sun Feb 29, 2004 10:06 am
#8
as a BE and a tailor I might be able to shed a bit of light. Each article of clothing can be given a maximum mod of +25. If you put 2 +13 enhanced myoflex tissues (or higher) into one article of clothing, it's capped at +25.
However, if you put on 2 articles of clothing with +25, while the 'my skill mod' window will say XX/XX+50, the actual effect will be only +25.
Max of one piece of clothing = +25
Max of combined clothing = +25
Saleb, intrepid
Joilhath
Sun Feb 29, 2004 12:57 pm
#9
I know that's the school of thought but they didn't come out say that.
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