Bio Engineer Archive

Thread: ARGH... CL10 Troubles!

Zerana
Sun Feb 29, 2004 6:12 am
#1

I've seen the posts with the popular recipes for CL10 pets. With the voritors and huurton pups/lesser plains bols... I'm not a Master BE yet, but I've got nearly all the skills when it comes to making pets. 4/1/4/4. I've tried for DAYS to make a CL10 pet for my boyfriend.... I don't want to use the voritors because of their energy vulnerability. Though I did use them to practice on, just to see for myself if the recipe worked. My first combine was the only CL10 pet I ever got. I looked for other creatures with higher (but not too high) resists, and around the same level as the voritors. I tried giant crystal snakes, piket plainswalkers, but maybe they were a little too high. So then I tried bols...but maybe they had too much kin. And I just tried pikets tonight. But nothing works. Always the same result. Usually from CL12 to CL14 pets, give or take a level once in a while. I even played with the generations, trying to lower the level. Tried going easy on the experimenting, but I'd just end up with a pet the same level, with lower ham. I tried combining all clone dna. I tried using more pup dna than clone. I tried using my droid instead of my personal crafting station. And I just don't know what else to do. I'm at my wit's end! But I want to be the one to make his pet, so it will be special. So....any insight or advice would be greatly appreciated. All of you together hold a great deal more knowledge than I do myself.



Tosigo Phyrexian
Master Creature Handler/Master Bio-Engineer
Lowca Server
NancyJ
Sun Feb 29, 2004 6:50 am
#2

adding energy + kinetic resist will always up the level




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Shivash
Sun Feb 29, 2004 6:56 am
#3

My typical recipe uses GSP's. Results in slight lower HAM than the voritor recipes but still nice enough pet's.



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GreenStok
Sun Feb 29, 2004 7:18 am
#4

Keep in mind that if you do not experiment at all, you will probably end up with a CL 5 creature. It sounds like you are pushing too hard. Never experiment on the power.



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Ordlander
Sun Feb 29, 2004 11:01 am
#5

I have had this same problem. No clue why other people doing it all the time but I can't get it. get level 12-13 constant or junk with no exp at all. I as well do not want to even try the dasher because of the weakness to energy but about ready to try that.
ArthurDentOnBria
Sun Feb 29, 2004 2:01 pm
#6

Well, I think the reason why dasher dna is so good in making low CL critters is exactly because it does have so many vulnerabilities with relatively high HAM. If you want something with higher resists I think you're going to have to sacrifice a lot of HAM to get it.


If you want to make pets that have different sorts of properties then the "standard" recipe has, I'd suggest following Tal-N's guidelines here:


http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=50336





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Zerana
Mon Mar 01, 2004 3:11 am
#7

Thank you for all of your help. I used Tal's guide and modified the recipe a bit and got great results. I tried combining gronda/gronda/huurtonpup/huurtonpup/huurtonpup and ended up, usually, with CL10 or 11 and around 2.8-3.5k health, 1.5-3k action, 1.3-1.8k mind, 10-15 kinetic, 9-11 energy, 0-4 blast, and sometimes got the Knockdown special. I know it doesn't work right now, but it would be great to have if/when they do fix it. I experimented and pushed physique to max, and usually had enough left over to put a point each into prowess and mental. Worked great! Thank you! ^_^



Tosigo Phyrexian
Master Creature Handler/Master Bio-Engineer
Lowca Server
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