Bio Engineer Archive
Thread: DNA Sampling Test Results
- Hardiness: 733
- Fortitude: 20
- Dexterity: 280
- Endurance: 343
- Intellect: 160
- Cleverness: 279
- Dependability: 167
- Courage: 168
- Fierceness: 81
- Power: 320
- Hardiness: 728
- Fortitude: 5
- Dexterity: 190
- Endurance: 320
- Intellect: 181
- Cleverness: 191
- Dependability: 69
- Courage: 46
- Fierceness: 148
- Power: 318
- Hardiness: 311
- Fortitude: 4
- Dexterity: 188
- Endurance: 317
- Intellect: 181
- Cleverness: 190
- Dependability: 68
- Courage: 44
- Fierceness: 146
- Power: 315
- Hardiness: 790
- Fortitude: 78
- Dexterity: 320
- Endurance: 456
- Intellect: 163
- Cleverness: 318
- Dependability: 230
- Courage: 115
- Fierceness: 114
- Power: 350
- Hardiness: 322
- Fortitude: 20
- Dexterity: 280
- Endurance: 343
- Intellect: 164
- Cleverness: 279
- Dependability: 167
- Courage: 167
- Fierceness: 81
- Power: 322
- Hardiness: 409
- Fortitude: 78
- Dexterity: 318
- Endurance: 450
- Intellect: 159
- Cleverness: 318
- Dependability: 225
- Courage: 109
- Fierceness: 109
- Power: 346
- Success
- Success & Creature Dies
- Success & Creature Agros
- Failure
- Failure & Creature Agros
These results seem to be independant of creature level. I got the 3rd success (creature agros) less often than any other result (includding failures) but I got it as often from low level stuff as from high level stuff.
It would be interesting to take five samples of each of the test subjects, experiment the template stats to match the average sample values as closely as possible and crank out a pet; test hypothesis being that the final animal would have the same level as its donors.
furrycat wrote:
Immediate thoughts after glancing at that would be that where a creature has its level bumped for mission lair duty, the hardiness is increased dramatically with the other stats staying more or less the same.
It would be interesting to take five samples of each of the test subjects, experiment the template stats to match the average sample values as closely as possible and crank out a pet; test hypothesis being that the final animal would have the same level as its donors.
This is somehting along the lines of what myself and dorelli aretesting atm, for now we're colecting as much data as we can on mission and wild spawn dna over at swg:creature crafter then we're going to try to work out the forumla to predict what stat would appear on mission spawns at whatever level, this should help people to build recipes and be able to recreate them with diferent level missions. If Maisland doesn't mind i will transfer his dna stats onto the list over there, the more info we get the better we will able to predictt the correct curve and what sum to use.
You are welcome to use my numbers anyway that you see fit. If you'd like, I have all the individual stats in an excel file... if you want I could either email that to you or upload it somewhere.
P.S. Not to be nitpicky or anything, but I'm a "she."
Message Edited by Maisland on 06-24-2005 03:03 AM
Maisland wrote:
You are welcome to use my numbers anyway that you see fit. If you'd like, I have all the individual stats in an excel file... if you want I could either email that to you or upload it somewhere.
P.S. Not to be nitpicky or anything, but I'm a "she."
Message Edited by Maisland on 06-24-2005 03:03 AM