Bio Engineer Archive
Thread: Pet special stacking...
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Seshemw
Sat Jan 10, 2004 7:25 pm
#1
You get one Special1 and one Special2 (and it only uses one at a time when it opts to use one).
You can arrange to have both specials on one pet, if you can find donor DNA that has them on different slots (and so far, I've only seen strong poison and strong disease both in slot 2).
You can have dizzy or knockdown mix too, same way (like, Dizzy for special1 and knockdown for special2). You can't have 3 or more specials in one creature (though some specials have multiple effects).
Some things show up in DNA, but I've never yet gotten them to stick in a clone (examples: 'Unknown attack' which is area effect SOMEthing, and 'Plague strike' which is AE disease).
You can arrange to have both specials on one pet, if you can find donor DNA that has them on different slots (and so far, I've only seen strong poison and strong disease both in slot 2).
You can have dizzy or knockdown mix too, same way (like, Dizzy for special1 and knockdown for special2). You can't have 3 or more specials in one creature (though some specials have multiple effects).
Some things show up in DNA, but I've never yet gotten them to stick in a clone (examples: 'Unknown attack' which is area effect SOMEthing, and 'Plague strike' which is AE disease).
westcoastavenger
Sun Jan 11, 2004 1:06 am
#2
Do specials like Strong Poison and Disease stack when used by pets? I don't think you can have both of these in one pet, maybe you can, but either way, do they add up so the target NPC is ticking down from both attacks?
Also, does this apply with Dizzy and Knockdown? I was thinking of having a couple of these made figuring if these two attacks could be applied from two pets it would be better than just one doing it. I suppose once you're dizzy you're dizzy, but wouldn't it be that as soon as the NPC's no longer dizzy he'd be getting hammered again with twice the possiblilty of having it land?
Thanks for helping
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