Bio Engineer Archive
Thread: Tissues with Melee Defense & Stun Defense, Have a question...
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QwiqShot
Thu Jan 29, 2004 5:19 pm
#1
Hi all;
I recently have 2 Bandoliers made with +4 Melee / +17 Stun defense on them & was wanting a bit higher Melee defense on them, well I am a resource dealer & have 2 buds almost Master BE & neither has much exp in doing tissues & I am wondering what resources determine a higher Melee Defense & what stats require what % per.
While Im here I might just as well ask the other question on the same issue:
Is it even possible to get higher than +4 Melee Defense on them?
My tailor says this is the highest she has ever seen on them........
Thanks
Poppa Smurf
Nyema
Thu Jan 29, 2004 8:12 pm
#2
Unless creature resources come out with 1000 on the stats, +4 is the max. The best thing to do is have the BE do a crate run of the tissue, have the tailor do a crate of reinforced fiber panelswith them then pick an item that uses multiples of that cloth. Example: Infiltration Suit requires 4 Reinforced Fiber Panels from a crate
Remiel
Thu Jan 29, 2004 8:22 pm
#3
+4 are the highest I've seen thus far. Thatusing the best possible resources that are, or have been, available.My own tissuesend up at 93%(+4/+18) and I've not been able to get either stat higher.. I assume at 95% the stun defense would shift up to +19, but the melee defense could only reach +5 if all the resources used were 1000's in the relevant stats. Not going to happen, sadly.
Best combination possible for an armor wearer is the formfitting undershirt and a bandolier, allowing for a +8 melee defense and +25 stun defense. Wish the melee defense mod could go higher, too, but seems the devs must be concerned about that crazy game balance. ^_-
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