Bio Engineer Archive
Thread: BE Tissue Max Bonus?
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Tramel
Tue Feb 24, 2004 3:42 pm
#1
Now, I know that the max total bonus you can get to any attribute is +25. What I'm trying to find out is what's the max bonus that can be in one tissue.
Way back when I bought a BioEng Medsuit. When I say way back when, I mean when you could alter the "Med Use" stats. Every piece had +25 in it.
Now, I have BioEng's telling me that the max bonus that they can make currently is +16 (ie. BioEng's have gotten what architects got with the nerf on power harvestors).
Is this true?
Way back when I bought a BioEng Medsuit. When I say way back when, I mean when you could alter the "Med Use" stats. Every piece had +25 in it.
Now, I have BioEng's telling me that the max bonus that they can make currently is +16 (ie. BioEng's have gotten what architects got with the nerf on power harvestors).
Is this true?
NancyJ
Tue Feb 24, 2004 3:48 pm
#2
*If* we could get all the resources we needed with 1000 OQ, PE and FL then the tissue would probably be 20 -25 (opinion varies)
The reason you are being told +16 is thats about the highest that can be made +16-19 because the resources just arent available
The reason you are being told +16 is thats about the highest that can be made +16-19 because the resources just arent available
Cthulhu1890
Tue Feb 24, 2004 4:20 pm
#3
I got one up to +17 before, but that was using some resources I had on me for a long time.
Cocomono
Tue Feb 24, 2004 5:54 pm
#4
It varies by tissue, but most appear to max at +20. You can experiment with this and tell +25 looks to be impossible. Simply take not of the % you get to when experimenting and the bonus you are getting. I got about +17 at ~85% and +15 at ~60% so it is really hard to believe that +25 is possible. For melee defence +5 appears to be the cap.
ImdaREELjedi
Tue Feb 24, 2004 9:23 pm
#6
the clothing with +25 bonuses can still be made, the clothes just have to be able to take 2 BE enhancements and then your final piece of clothing with two +13's or better would reach the skill cap of +25
RealTwisted001
Wed Feb 25, 2004 8:10 am
#7
The best I have personally made was +17 and that was with pretty good resources... It would be awesome to make +25 Tissue.
Akelan
Wed Feb 25, 2004 8:15 am
#8
Medical (Active Biosensor) +17/+17
Enhanced Myoflex +18/+18
Tensile Resistance +18
Active Tranquilizers +13/+13
Scent Neutralization +17/+17
Stun/Bleed +4/+16
Those are my best acheivements to date. I do not know if they represent the maximum possible; I assume they can be exceeded with exceptional materials.
LLan
Enhanced Myoflex +18/+18
Tensile Resistance +18
Active Tranquilizers +13/+13
Scent Neutralization +17/+17
Stun/Bleed +4/+16
Those are my best acheivements to date. I do not know if they represent the maximum possible; I assume they can be exceeded with exceptional materials.
LLan
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