Bio Engineer Archive

Thread: Whats with the nerf bat being swung at BE's?

Chronys
Sun Feb 22, 2004 9:33 pm
#1


The amount of people swinging the nerf bat astound me. Give these BE's a break. So what if they can make 6k CL 10 pets. Does that really imbalance the game? My master commando can one shot any of these and kill it.


I came to this board to learn about BE's, having almost mastered it a very long time ago, but giving it up because at the time, almost every facet of the class was broken. Now the class is almost completely different from how it was during its release. Recently though i've decided to pick up a crafting class, and decided upon BE, why? because i like experimenting. Thats all these people have done. They worked hard, /dnasampled almost every creature in the game, mixed every possible combination together...and taken the product, then /dnasampled that aswell and done it all over again.


What these people have come up with is a very very nice pet, but in no way is it the uber be all pet that will imbalance the game. There are so many other issues in this game that need attention. Think to yourselves...so a non-ch pet with 6k ham, which only hits for 130 every 3 seconds. Has 2 resists..and most of the screen shots i've seen, those resists are in the teens. Someone please tell me how this gives anyone an unfair advantage? So that Marksman..rifleman to be can essentially tank correlian butterflies while shooting them with his laser rifle...so what!


Quick, everyone pull out your nerfs bat and swing them at BE's once they start making lvl 10 pets which can tank Ancient crates! Until then, leave these guys alone.



Anystasia Vellionia (TR):
Master Creature Hander / Master Scout / Master Brawler / Master Medic / Master Marksman / Master Rifleman...First Holo Silent...Master Artisan / Master Image Designer / Master Merchant / Master Doctor / Master Combat medic...Unlocked
Anjelyca Vellionia (TR):
Master Medic / Master Doctor / Master Combat Medic...Not Holo Hunting.

"Now heaven and hell grapple upon our backs, aye and all our old pretenses are stipped away"
Pahbi
Sun Feb 22, 2004 10:13 pm
#2

BE is one of the few wide open crafting classes in the game where almost anything is possible.


A gunsmith, for example, makes the same gun day in and day out, there isn't much he/she can do to change the very nature of a particular gun they produce.


BE's are very open ended and are free to experiment, mix, match and create. Its really quite a unique class in MMOs in the way that its implemented.


- Pahbi


Chronys
Sun Feb 22, 2004 10:25 pm
#3

Exactly why i'm choosing it to be my crafting profession. I have three other characters. My fighter, My Buff bot (i could make this my crafter but i dont feel like getting into med crafting as a profession) and my Jedi.


BE, i think will be alot of fun.





Anystasia Vellionia (TR):
Master Creature Hander / Master Scout / Master Brawler / Master Medic / Master Marksman / Master Rifleman...First Holo Silent...Master Artisan / Master Image Designer / Master Merchant / Master Doctor / Master Combat medic...Unlocked
Anjelyca Vellionia (TR):
Master Medic / Master Doctor / Master Combat Medic...Not Holo Hunting.

"Now heaven and hell grapple upon our backs, aye and all our old pretenses are stipped away"
Nemthang
Sun Feb 22, 2004 11:51 pm
#4

Hey Chronys,


Check out my shop on Bloodfin @ -4880 3313 Naboo (theed). Welcome to the fold.
SilakDar
Mon Feb 23, 2004 5:24 am
#5

BE is very open-ended, and we have a lot of creative/persistent folks in this profession... you have to be to stick with it. My point is, creative/persistent/intelligent folks capable of virtually anything within their profession -will- test their limits and find new, powerful things. That being said... this is how a profession and a virtual world grows. I'm not too keen on it being stifled as much as it is, but there are worse fates.


Oh, and don't look for BE trainers in player cities... the option is not available! Found that out the hard way yesterday.





Tekaos Ator | Structures | Retired Swordsmith - Retired Swordsman |
Vasryn Caodele | Crimson Clutch Officer |
Keeper of Jademoon
Tal-N
Mon Feb 23, 2004 6:38 am
#6





The amount of people swinging the nerf bat astound me. Give these BE's a break. So what if they can make 6k CL 10 pets. Does that really imbalance the game? My master commando can one shot any of these and kill it.



However any other CL10 or even a CL15 mob in the game cannot, thats the point here. They aren't supposed to be any use in PvP or PvE unless you're hunting lower end content. But you don't have to take my word for it, look at how they tried to prevent these from working already with the last patch. However the CL rating system is riddled with loopholes.





Someone please tell me how this gives anyone an unfair advantage?


Because now it means that a novice CH or a CH with 1/1/1/1 has utterly no advantage over a non-ch apart from being able to train and tame their own animals. Well done, you just killed the point of taking a new profession. People now thing, why should I bother grinding my way up the CH tree so I can start getting CL20 pets when I can have something with the same tanking potential as a non-ch.





So that Marksman..rifleman to be can essentially tank correlian butterflies while shooting them with his laser rifle...so what!


A pet with 3000/2000/1000 can tank things that low, however what you're talking about with a 6000 health pet means it can be sent in against aDune Banthaand live through it while a newbie blasts away with a CDEF rifle. I had a pet which was alot like the one you're discribing, as a 0/2/0/1 rifleman being my only offensive skills I was able to solo the Narglatch cave with it. That pet when it became invalid didn't allow me to scale it down however it did allow me to scale it up and it turned out to be CL27!





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Lozareth
Mon Feb 23, 2004 8:48 am
#7

Because my lvl 13-20s are 3x as good as my non-ch pets with higher damage, higher ham, and more resists.



Lozareth is long gone.

Barr1cade
Mon Feb 23, 2004 8:57 am
#8

If the Bio-engineered pets weren't better than a CH pet...what would be the point?



- Barricade (Farstar)
Bio-engineer Vendor at Subliminal City, North coast of Naboo
Merendel
Mon Feb 23, 2004 1:22 pm
#9

Haveing a toon that is a MCH I can feel for ya and I definatly dont want that nerf bat swong at anybody ever agian (except whiners give em hell devs) BE is an exelent prof, part of the reason I kept it on my alt after I got tired of the holo grind. Now I admit the 10k+ 60%kenetic/energy light armor pets we saw right after the revamp had to go. that was a horific slap in the face to CH's sence they just got nerfed over pets of that power. Most of the curent crop of pets are quite reasonalbe though. ya they may be a bit overboard in some areas but they give it up in others. At most a slight tweek of the CL algorithm on the non CH petswould be plenty (followed by an explination of how the heck it works). the biger pets are perfict the way they are as far as power/CL goes.


I and most of the rational CH's are with you here. at this point a nerf to BE would hit the CH as well sence wild pets that are worth anything are few, far between, and highly highly situational.





nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
RightWingLeftist
Mon Feb 23, 2004 6:07 pm
#10

Actually BE's are fine, don't do anything to us one way or the other, just give us documentation! Oh and more creatures and higher CLs to sample from. Revamp CH's, those poor bastids got beat so bad with the nerf bat that they couldn't find their way out of a telephone booth.



Squatch ZERO - Master Bio Engineer serving Emperor Palpatine in the Bloodfin Galaxy

Located on Lok, City of Sion 3404 -5758

"You Rebels have ruined your own lands, you'll not ruin mine!!!"
Overdosed
Mon Feb 23, 2004 6:18 pm
#11

GO TAL-N i am a master bio-engineer yes i do agree we are a bit under powered but making 6k non-ch creatures common guys admit it thats just being greedy although i do think we should be able to expirement on ch lvl to lower it like doctors can lower medical skill needed to use stuff BUT this profession is buggy i would like to have some equations to help tell what effects what in be and the ch lvl's and please atleast give me a message that i cant sample that creature?
Chronys
Wed Feb 25, 2004 12:30 am
#12






Tal-N wrote:








Someone please tell me how this gives anyone an unfair advantage?


Because now it means that a novice CH or a CH with 1/1/1/1 has utterly no advantage over a non-ch apart from being able to train and tame their own animals. Well done, you just killed the point of taking a new profession. People now thing, why should I bother grinding my way up the CH tree so I can start getting CL20 pets when I can have something with the same tanking potential as a non-ch.








Actually i'm sorry to be so blunt but...so what! A ranger 1/1/1/1 really isn't all that much better than a novice ranger, a medic 1/1/1/1 cant really do much more thana novice ranger. There is a reason to grind all of CH to be a master. Being able to make a low level CL pet with 6k still doesn't change anything.




Anystasia Vellionia (TR):
Master Creature Hander / Master Scout / Master Brawler / Master Medic / Master Marksman / Master Rifleman...First Holo Silent...Master Artisan / Master Image Designer / Master Merchant / Master Doctor / Master Combat medic...Unlocked
Anjelyca Vellionia (TR):
Master Medic / Master Doctor / Master Combat Medic...Not Holo Hunting.

"Now heaven and hell grapple upon our backs, aye and all our old pretenses are stipped away"
sirsri
Wed Feb 25, 2004 12:48 am
#13

They nerfed original probots that were 3150 HP's, medium armour and 40% to all resists, those were a bit too much. Creature pets of 7-9K HAM 40-50% resists etc... are a bit over powered.

I've been trying to think of a good way to calculate creature level, best I can come up with is something like HAM/1000 + meandmg/100 + 1 for each special (probably needs some weighting) + sum of resists/10 ish, but I'm not sure how well that scales at higher levels (1 for each special would be the same at CL 70 as CL 10, which may or may not be appropriate, but I suppose dizzy is dizzy,whether its by a CL 70 or CL 10), also have to see the combat rebalance goes and the droid rebalance goes. If everyone is able to get a 5KHAM pet with some armour and resists about 100 dmg or so, then the game can be balanced around that.



Sri - Valcyn Black Epsilon Imperial Pilot ace.
"Speed is armour" - First Sea Lord, 1st Baron John 'Jackie' Arbuthnot Fisher
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