Bio Engineer Archive
Thread: Lammer can we get a buff update please
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Mr_Desert
Sat Sep 03, 2005 5:28 pm
#1
They have had a few days and im starting to run lowish on stock and will need to make new sub components by the end of the week.
Any chance we can get an update on the buff situation as my materials aint exactly cheap (oh and its like a business for me hence the tone, not just a game
)
Mr_Desert
Sat Sep 03, 2005 5:32 pm
#2
Even if its a we are going to introduce but not sure when. Im serving god knows how many tailors and chefs with tissues as well as running a meds business that is serving a fair proportion of the server (relatively speaking where population = tons and my customer level seems tons but its probably a wee in the ocean)
And im gonna stop production as its too much of a business risk to run up a load of components made from resource crates tbh jsut to find out that there is a fix 2 weeks down the line.
If ever I needed a coro its now 
lammergeier
Mon Sep 05, 2005 11:29 am
#3
well...
the entertainer buff works on pet crafting, which is bad, which I've told the devs.
the entertainer buff does NOT work on med/tissue crafting, which isn't good, which seems to be intended, but which I've told the devs.
sorry there isn't more to report... like the lingering issues from p17 which haven't been addressed.
the entertainer buff works on pet crafting, which is bad, which I've told the devs.
the entertainer buff does NOT work on med/tissue crafting, which isn't good, which seems to be intended, but which I've told the devs.
sorry there isn't more to report... like the lingering issues from p17 which haven't been addressed.
Mr_Desert
Mon Sep 05, 2005 4:36 pm
#4
Can you ask them why it doesnt work, im really interested in if its as intended or by mistake.
Oh and why were at it can you mention that we can easily crafter better than spider venom / rancor enhancements bile so they might as well remove these from the game. Speciality meds from looted components is a great way of interacting more witht he customer base and it doesnt happen any more which is a real chame.
After all an enhancement should be just that, hey we have krayt tissue and enhanced cells so they must see the value in it and I doubt its hard to make these changes.
Message Edited by Mr_Desert on 09-05-2005 04:38 PM
lammergeier
Mon Sep 05, 2005 5:34 pm
#5
Mr_Desert wrote:
Can you ask them why it doesnt work, im really interested in if its as intended or by mistake.
the patch notes indicate:
Bio-engineer Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting genetic type items.
judging by the specific mention of 'genetic type items', I'd say it is doing exactly what they intended it to do... which is exactly what I've told them the community does NOT want.
LuCha
Tue Sep 06, 2005 1:00 am
#6
just a thought... is there another non-BE buff that does do something for crafting? a medic buff? a doc buff? i can't get in-game atm, but we should check around for that...
:/
:/
Cindal
Tue Sep 06, 2005 6:22 am
#7
Just seems like another slam to the long-time or even the new BE who did not respec over from a 12-pt Doc. Perhaps this was done to appease the docs so that they would continue to create better meds than a MBE.
lammergeier wrote:
well...
the entertainer buff works on pet crafting, which is bad, which I've told the devs.
the entertainer buff does NOT work on med/tissue crafting, which isn't good, which seems to be intended, but which I've told the devs.
sorry there isn't more to report... like the lingering issues from p17 which haven't been addressed.
lammergeier
Tue Sep 06, 2005 9:16 am
#8
LuCha wrote:
just a thought... is there another non-BE buff that does do something for crafting? a medic buff? a doc buff? i can't get in-game atm, but we should check around for that...
:/
again, from the patch notes:
Artisan Inspiration will receive a 12% experience bonus, a 5% bonus to assembly and experimentation, and a 1% bonus to resource quality when crafting any of the following types of items: weapons, food, clothing, vehicles, installations, and generic (miscellaneous) items.
now... are meds/tissues, which are made with a food/chem tool and station, included in this? I don't know. I've heard conflicting reports on what the artisan buff does and does not actually affect.
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