Bio Engineer Archive

Thread: Pre CU subs question

Blackmoore
Tue Sep 06, 2005 7:52 am
#1

Hi all,


I have a couple of questions. First one. Isthere a post regarding what each sub component does for stims/enhancers? Pre and post CU?


Question 2 I have some older subs lying around. I have seen some crazy stim D's on our server (like 1300 36 charges) I am guessing these are pre CU components. Just curious as to what pre CU components can be mixed and matched with post CU components to get a recipe like above? Or is it all pre CU components that are making these stims? Or is there some enhancement being added to them? Maybe Janta blood? So, question one is related to question two because if I know question one, I might be able to answer question two. Thanks!


PS I looked in the FAQ. Maybe some of that stuff needs to be updated?



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
ther34p
Tue Sep 06, 2005 8:21 am
#2

It goes something like this :


PRECU Adv Liquid Suspension had high power, 0 charges. (like 170/0)
POSTCU Adv Liquid Suspension has lower power, and can have some charges. (like 50/6)


Pre CU ABEC had lower power, but more charges (like 17/17 or 10/26 etc)
Post CU ABEC has higher power, lower charges (like 38/6)


Cant remember the ACRDM changeover, it is in the FAQ somewhere though.





Just call me reap
CL80 BioEngineer
Blackmoore
Tue Sep 06, 2005 9:04 pm
#3

So just use my pre CU subs together for the high end stims? So no mixing and matching then? I checked the FAQ's. I couldn't find it. Thanks.



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
MataHairy
Wed Sep 07, 2005 6:03 am
#4

Here is what you might expect for Stim Ds with different components. I am assuming excellent materials and 12 crafting points, all using post-CU ACRDMS (these didnt change much in power with CUand added 1-2 charges).


Post-CU ABEC, Post-CU ALS - around 18 charges, 1150+
Pre-CU ABEC, Pre-CU ALS - 30+ charges, 1250+
Post-CU ABEC, Pre-CU ALS - around 18 charges, 1300+


Janta blood will increase the strength of your stims, but it will be relatively low unless you have excellentblood.Base blood of100 power will only increase power around +20.More valuable are Enhanced liquid suspensions, which are theme park rewards, and random drops. They are typically 250 power and would ass +170 to your stims, to let you easily get 1300+.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
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