Bio Engineer Archive

Thread: What do I need to be able to craft decent stim d's?

HostileWolf
Wed Sep 07, 2005 7:41 pm
#1

Hello everyone, I am about to unlock a second character and I would like for him to be a merchant, chef and a bio-engineer...the thing is I am a little tied up on skill points with all that. Well anyway, what is the min skills I need to be able tocraft good stim d's...like over 1100 healing power...I knowI need to go xxx4 at least but after that is there anything else that affets the stims power? Thanks in advance .



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BioEngine
Wed Sep 07, 2005 7:48 pm
#2

Power = heal amount


Charge = size of stack




These values are on, if my memory serves, each component of the Stim D. You will need Talusian Water Vapor, Talusian Domesticated Oats, Herbivore Meat, Lokian Wild Wheat, Tatooinian Fiberplast, and Class 4 Liquid Petro Fuel for the subcomponents, each requiring high PE / OQ in the resource stats to start out with a good basic component. Then, you will need to experiment up the power value as far as you can on each.





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HostileWolf
Wed Sep 07, 2005 7:58 pm
#3

Thanks for the quick response but I was looking for template help in order to be able to craft good stim d's (not to be a jerk heh), would xxx4 BE be suffice or would it require more to make a nice market off of stims?

Message Edited by HostileWolf on 09-07-200507:58 PM

Message Edited by HostileWolf on 09-07-2005 07:59 PM



________________________________
90 Elder Jedi
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NGE FTL!
SWGEMU FTW!

Amethyst-Moonshadow
Wed Sep 07, 2005 8:10 pm
#4

experimental points are your friend to make the best you can, so you either need lots o' tapes (major money) or to get as much BE as possible to get 10-12 points. I don't do much stim crafting, but I hear janta blood (when it's a good batch) makes nice stims.


Good luck





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HostileWolf
Wed Sep 07, 2005 8:13 pm
#5

Oh I can get my hands on tapes...they are no prob, I just want to confirm that xxx4 is all I need to get the job done, correct?



________________________________
90 Elder Jedi
http://ctprofiles.net/3302136">60 Warlock
http://ctprofiles.net/4843532">60 Rogue
NGE FTL!
SWGEMU FTW!

kornfed
Wed Sep 07, 2005 9:52 pm
#6


My alt is a doc/..0/0/0/4 bio and i can make 1136 stim d's so yes it is all you need is to have 0/0/0/4 bio to achieve this,Everything you need is ih that row in bio...Hope this helps.





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HostileWolf
Wed Sep 07, 2005 9:57 pm
#7

It does, thank you.



________________________________
90 Elder Jedi
http://ctprofiles.net/3302136">60 Warlock
http://ctprofiles.net/4843532">60 Rogue
NGE FTL!
SWGEMU FTW!

Cherisse
Thu Sep 08, 2005 6:35 am
#8






BioEngine wrote:

Power = heal amount


Charge = size of stack




These values are on, if my memory serves, each component of the Stim D. You will need Talusian Water Vapor, Talusian Domesticated Oats, Herbivore Meat, Lokian Wild Wheat, Tatooinian Fiberplast, and Class 4 Liquid Petro Fuel for the subcomponents, each requiring high PE / OQ in the resource stats to start out with a good basic component. Then, you will need to experiment up the power value as far as you can on each.






Talusian Water Vapor, Dantooine Berry Fruit, Herbivore Meat, Lokian Wild Wheat, Tatooinian Fiberplast, and Class 4 Liquid Petro




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Amosxe
Thu Sep 08, 2005 6:59 am
#9



Message Edited by Amosxe on 09-08-2005 07:00 AM



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ragebenelli
Thu Sep 08, 2005 10:12 am
#10

Bingo,



Why repeat it, it was all said so well.







Sigs are a tool of the oppressor...............
Kaomond
Thu Sep 08, 2005 12:48 pm
#11

ALL you need to craft meds is 0004 in BE, at that level we have out max amount of experiment points (10) which is raather stupid in my opinion considering every other craft has to be master to have their 10pts. I would recomend a 12pt suit of clothes too although don't have to have them, the extra two points can give you a nice boost to your charges.




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