Bio Engineer Archive

Thread: can we start a campaign to move BE req from scout xx4x to 4xxx ?

ther34p
Tue Sep 20, 2005 2:45 am
#1

I think the BE requirements need some work, but perhaps a small interim solution that could be beneficial to some BEs would be to move the requirements from scout xx4x to scout 4xxx. That cannot be a lot of work to do ?


It will allow those of us out hunting regularly to drop the 14 points we all invest into xx4x, as 99% of us have 4xxx as well for mask scent. Sure we would lose some creature harvesting skills, but a droid and foods can make some of that up anyway. The 14 SP could be well invested somewhere else.


I don't want to say sign a petition or anything like that, and I don't see this suggestion anywhere else (but I could be looking past it).


How do others feel (please give good and bad points)



Just call me reap
CL80 BioEngineer
ther34p
Tue Sep 20, 2005 2:34 pm
#2

I fully agree that we should only require one branch, or be given better CL's. However I was weighing up the usefulness of 4xxx vs xx4x.


4xxx - everyone that is serious about sampling DNA simply has to have 4xxx. Effectively this forces a SP requirement of 135 SP. That leaves only 115 points.


xx4x - gives us a boost to harvesting, but the difference when playing in a group is negligible, you harvest so much anyway. Solo people that absolutely have to solo are usually rangers anyway and so have the extras there anyway.


I guess what I am trying to say is that a requirement of 4xxx would suit me better, andI thought most other BE's too.





Just call me reap
CL80 BioEngineer
Cafa
Wed Sep 21, 2005 12:09 am
#3

The current limitation is workable. Obviously your change would be helpful. It would be more helpful, though, for BE to get a CL rating.



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Musicmaestro
Wed Sep 21, 2005 12:52 am
#4

The requirements should ONLY be Medic 0004 which is in-line with other crafting professions requiring only one branch.

-OR-

Give BEs combat level which is in-line with all other 2 Branch requirements.



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starfighter5
Wed Sep 21, 2005 1:23 pm
#5

yeh didn't make sense when u really need mask scent
Willoda
Wed Sep 21, 2005 2:31 pm
#6

Although it's a good idea, Scout is getting a revamp in line with the new Ranger revamp so I'd wait and see before crying for changes




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goatt_13
Wed Sep 21, 2005 4:03 pm
#7

the ranger requirement shift over to marksman is devastating to my template.

i don't know if this is upsetting to any other BEs other than me.

but, there goes my ability to use stim-Ds.

although i suppose the point breakdown would be the same if they get rid of master scout.

okay, i just talked myself in a circle.

UPDATE: i'm upset again.

to anyone doing the calculations: the highest CL we can achieve post ranger requirement shift will be CL 57, unless someone can point out otherwise.

goodbye stims.

Message Edited by goatt_13 on 09-21-2005 07:37 PM



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built2shred
Wed Sep 21, 2005 4:19 pm
#8

What he is suggesting is something beneficial for BE's. I don't view his comment as crying at all.


Crying is when you threaten to quit if they don't do what you want.


I think you have been in the BH & Jedi forums to much and its jaded you



ther34p
Thu Sep 22, 2005 12:20 pm
#9

Hey yeah don't get me wrong, I'm not moaning or anything, it was a suggestion. I never asked for a petition or anything like that, although I suppose the word campaign might have been too strong.


Like I said before, it simply makes more sense, as we most all have the scout 4xxx line anyway for mask scent, and the harvesting line could essentially be dropped quite easily.





Just call me reap
CL80 BioEngineer
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