Bio Engineer Archive

Thread: Medical Crafting

Trax1
Thu Jul 03, 2003 4:18 am
#1

Does anyone have a list of how much xp each item gives you? I'd like to know what item(s) i should concentrate crafting on to complete the entire OC tier.

ZztopDancer
Thu Jul 03, 2003 9:59 am
#2

Well, as what I've noticed it's like around 30-35 xp points for Small Stimpack A. I was able to get to Org Chem II in a few hours last night.


Wake on Bria

Archon007
Wed Jul 23, 2003 5:02 pm
#3

I have tried to read the messages on this board, Doctor, Armorsmith, Weaponsmith boards to find out more information on experimenting when you are crafting.



Some of the posts I've read about experimentation it seems like there are points they can spend to make an item better in certain ways. Is there a way to do that with medicines? If, so how? and where do you do it in the crafting process?


I am nota master medic but do Chem 4.


Any help would be great thanks.




- Mason Storm
ONE
Secretary of PvP War
(Ahazi)
Archon007
Wed Jul 23, 2003 10:59 pm
#4

Nevermind, I found out you need to be by a crafting station to experiment.



Doh, what a noob i am =p




- Mason Storm
ONE
Secretary of PvP War
(Ahazi)
Kamat
Wed Jul 23, 2003 11:49 pm
#5

Also once you get to stimkit Ds you will need a private crafting station.
OpieWanKenobi
Fri Jul 25, 2003 6:38 pm
#6

I was crafting my meds this afternoon and a thought occured to me. [b] Does anyone experment on the Delivery Shell, Chemical Release, or the Biological Effect items when your crafting all the items for the Health Packs -B ? [/b] Jusy wondering i am wondering if you do if it has any effect on the health packs -b ?



StarSider: Dark-McCue Elder TKA/ Elder Medic/ Elder Doctor

Post NGE: Lvl 90 Jedi Master/Crimson Phoenix Ace Pilot

Micco30
Fri Jul 25, 2003 9:24 pm
#7

I don't normally experiment on the intermediate step items, only the final item. I'm sure it affects quality is some way, but I haven't been able to discern a huge stat improvement from doing it. If I have some time to kill or am trying to make that "extra special" wound pack, I'll give it a shot though. Go ahead and experiment with some of them and run a comparison on the end results. I was planning on doing that this weekend too. Good luck!



Two accounts cancelled due to lack of Dev interest

The NGE, a sad end to a great game!
Muknfutch
Fri Jul 25, 2003 9:31 pm
#8

I've experimented on all three and noticed an increase in attributes. Unfortunately I do not have specifics but it was enough for me to continue experimenting. If you're going to experiment on the final product you might as well hit the intermediate steps along the way...


Mdjxt
Fri Jul 25, 2003 10:16 pm
#9



Muknfutch wrote:

I've experimented on all three and noticed an increase in attributes. Unfortunately I do not have specifics but it was enough for me to continue experimenting. If you're going to experiment on the final product you might as well hit the intermediate steps along the way...






My thoughts exactly.



_________________________________________
Rallos Zek
Solaris, Naboo

RoMeRz
Wed Jan 21, 2004 10:56 am
#10

er, what does the droid need to be able to do medical crafting ?



-Rom
vigocke
Wed Jan 21, 2004 10:58 am
#11

When the droid is equipped with a food/chemical crafting station module and using a food/chemical crafting tool nearthe droidyou will access to the higher complexity meds and be able to experiment on the crafted product.
RoMeRz
Wed Jan 21, 2004 11:01 am
#12

oooooooooooooooh, see i have food - it didnt say chemical on it - i thought it may have been split. cheers



-Rom
jonnyknowsbest
Fri Jun 11, 2004 2:14 am
#13

I am a 1212 medic and i have a generic crafting tool, but none of the lvl 2 crafting items are present. What do i need to make these?



-Insert witty sig here-
Page 1 of 2
Previous Next