Bio Engineer Archive
Thread: Crafting Macro
Dont craft power ups. The exp is based off how much you use to make the item. So make something that takes more and you will get more exp. Also you can use more then one tool at a time so you can be cooking up two items one after the other. Lastly if you make something and let someone use it you will get more exp out of it then just making it and tossing it.
Actually crafting weapon powerups is a good thing. Crafting couplers at 10 resources each nets a crafting XP of 40....this is twice what other items give you.
Yes, you can get more XP by crafting items that take a lot more resources (more than 20), but obviously this takes more of the said resources. If you're low on the Engineering tree or don't have many resources, crafting weapon powerups seems to be the most efficient way of gaining crafting xp that I've found.
I've spent hours trying to figure out how to create a crafting macro....build a few 1,000 mse's wile I sleep would be nice...
Does anyone know if this is possible and if so can someone give me a little hint?
I hear tale that it is possible to create a macro script that can run a crafting tool/station. Can anyone give me ideas or tips that can help me create such a macro?
Plain script would be best of course! /beg
Thanks for any help,
Max
This question has been asked many times before, and has been answered many times before.
Do a search through this forum, and you will find your answer.
http://pub151.ezboard.com/fswgmacrofrm9
use the crafting macro there.. change the pause for the amount of time you need, and the schematic number