Bio Engineer Archive

Thread: Listing of resources needed for Advanced tailor tissues

Jaffy_Jafster
Tue Sep 27, 2005 7:38 am
#1




Hi fellow BE's,


I have been collecting various bits of info from BE and tailor forum so I can print out the requirements for the advanced tailor tissues and know what they do.I have not listed the 'Basic' tissue requirements, maybe I will get round to it if there ismuch demand for them. Sorry if formatting is a bit off, original is word document. If you spot any mistakes let me know. Regards, Jafster



TAILOR TISSUES Resource weighting is 50% OQ, 30% PE, 20% FL


"Basic" Tissues:


Synthetic Cloth Tissues:


· Passive Biosensors—provides a small bonus to Augmentation/Cure Efficiency


· Myoflex Treatment—provides a small bonus to Dance and Music Battle Fatigue Healing


· Passive Tranquilizers—provides a small bonus to Taming Wild/Vicious Creatures


Reinforced Fiber Panel Tissues:


· Visualizers—provides a small bonus to Surveying


· Scent Camouflage—provides a small bonus to Mask Scent/Camouflage


· Confidence Cloth—provides a small bonus to Unarmed Damage/Terrain Negotiation


· Toughened Fibers—provides a small bonus to Ranged/Melee Defense


· Neutron Enhancers—provides a small bonus to Healing Efficiency


"Advanced" Tissues:


Synthetic Cloth Tissues:


· Active Biosensors—provides a large bonus to Augmentation/Cure Efficiency


· Enhanced Myoflex Treatment—provides a large bonus to Dance and Music Battle Fatigue Healing


· Active Tranquilizers—provides a large bonus to Taming Wild/Vicious Creatures


Active Biosensors - bonus to Augmentation/Cure Efficiency


20 Creature food


25 Flora Structural


25 Insect Meat


10 Wild Meat



Enhanced Myoflex Treatment - bonus to Dance/Music BF Healing


20 Creature food


25 Flora Structural


20 Scaley Hide


15 Eggs



Active Tranquilizers -bonus to Taming Wild/Vicious Creatures


20 Creature food


25 Milk


25 Bone


10 Reptile Meat




Resource weighting is 50% OQ, 30% PE, 20% FL


Reinforced Fiber Panel Tissues:


· Crystalization Circutry—provides a large bonus to Surveying


· Scent Neutralization—provides a large bonus to Mask Scent/Camouflage


· Fear Release—provides a large bonus to Unarmed Damage/Terrain Negotiation


· Tensile Resistance—provides a large bonus to Ranged/Melee Defense


· Pathway Agents—provides a large bonus to Healing Efficiency



Crystalisation Circuitry - bonus to Surveying


20 Creature food


20 Flora Structural


20 Reptile Meat


15 Molusk



Scent Neutralization - bonus to Mask Scent/Camouflage


20 Creature food


20 Flora Structural


25 Flowers


15 Avian Meat



Fear Release - bonus to Unarmed Damage/Terrain Negotiation


25 Creature food


25 Herbivore Meat


15 Fungi


15 Eggs



Tensile Resistance - bonus to Ranged/Melee Defence


20 Creature food


25 Bone


25 Milk


10 Flora Resources



Pathway Agents – bonus to Healing efficiency


20 Creature food


20 Flora Resources


20 Creature Resources


15 Bone


Resource weighting is 50% OQ, 30% PE, 20% FL

Message Edited by Jaffy_Jafster on 09-29-2005 05:26 PM



On Farstar server Jaffy - Ex-Creature Handler/ Kimogilla - Trading Entrepreneur / Jaffee -A fishermans nightmare, Mon Cal with Heavy Weapons

On Infinity server Jaffi - Bounty Hunter back from retirement / Jasky- Angry 'dosh

On Chimaera server Jafster - Ex-Bio Engineer, now Unemployed drunk / Jaffs - Struck off Doctor

OnTestcenter server Jaffy & Jaffster -
Because someone needs to test this stuff!!


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