Bio Engineer Archive
Thread: Listing of resources needed for Advanced tailor tissues
Hi fellow BE's,
I have been collecting various bits of info from BE and tailor forum so I can print out the requirements for the advanced tailor tissues and know what they do.I have not listed the 'Basic' tissue requirements, maybe I will get round to it if there ismuch demand for them. Sorry if formatting is a bit off, original is word document. If you spot any mistakes let me know. Regards, Jafster
TAILOR TISSUES Resource weighting is 50% OQ, 30% PE, 20% FL
"Basic" Tissues:
Synthetic Cloth Tissues:
· Passive Biosensors—provides a small bonus to Augmentation/Cure Efficiency
· Myoflex Treatment—provides a small bonus to Dance and Music Battle Fatigue Healing
· Passive Tranquilizers—provides a small bonus to Taming Wild/Vicious Creatures
Reinforced Fiber Panel Tissues:
· Visualizers—provides a small bonus to Surveying
· Scent Camouflage—provides a small bonus to Mask Scent/Camouflage
· Confidence Cloth—provides a small bonus to Unarmed Damage/Terrain Negotiation
· Toughened Fibers—provides a small bonus to Ranged/Melee Defense
· Neutron Enhancers—provides a small bonus to Healing Efficiency
"Advanced" Tissues:
Synthetic Cloth Tissues:
· Active Biosensors—provides a large bonus to Augmentation/Cure Efficiency
· Enhanced Myoflex Treatment—provides a large bonus to Dance and Music Battle Fatigue Healing
· Active Tranquilizers—provides a large bonus to Taming Wild/Vicious Creatures
Active Biosensors - bonus to Augmentation/Cure Efficiency
20 Creature food
25 Flora Structural
25 Insect Meat
10 Wild Meat
Enhanced Myoflex Treatment - bonus to Dance/Music BF Healing
20 Creature food
25 Flora Structural
20 Scaley Hide
15 Eggs
Active Tranquilizers -bonus to Taming Wild/Vicious Creatures
20 Creature food
25 Milk
25 Bone
10 Reptile Meat
Resource weighting is 50% OQ, 30% PE, 20% FL
Reinforced Fiber Panel Tissues:
· Crystalization Circutry—provides a large bonus to Surveying
· Scent Neutralization—provides a large bonus to Mask Scent/Camouflage
· Fear Release—provides a large bonus to Unarmed Damage/Terrain Negotiation
· Tensile Resistance—provides a large bonus to Ranged/Melee Defense
· Pathway Agents—provides a large bonus to Healing Efficiency
Crystalisation Circuitry - bonus to Surveying
20 Creature food
20 Flora Structural
20 Reptile Meat
15 Molusk
Scent Neutralization - bonus to Mask Scent/Camouflage
20 Creature food
20 Flora Structural
25 Flowers
15 Avian Meat
Fear Release - bonus to Unarmed Damage/Terrain Negotiation
25 Creature food
25 Herbivore Meat
15 Fungi
15 Eggs
Tensile Resistance - bonus to Ranged/Melee Defence
20 Creature food
25 Bone
25 Milk
10 Flora Resources
Pathway Agents – bonus to Healing efficiency
20 Creature food
20 Flora Resources
20 Creature Resources
15 Bone
Resource weighting is 50% OQ, 30% PE, 20% FL
Message Edited by Jaffy_Jafster on 09-29-2005 05:26 PM