Bio Engineer Archive

Thread: BE mods and SEA (sorry if this is a dead horse)

Ceelell
Sat Sep 24, 2005 11:53 pm
#1

I'm sorry if this has been asked before but I'm wondering if SEA's and BE mods stack or if both are shooting at the same +25 cap. The best that I came across was lammergeier's post here.


I'm just wanting to know before I start tossinga ton of credits into an AA that may or may not work for me.


Thanks in advance.



Ceelell Zornith
Future Pikeman/Bio-Engineer
Future Ithorian Jedi Knight
Kaomond
Sun Sep 25, 2005 3:37 am
#2






Ceelell wrote:

I'm sorry if this has been asked before but I'm wondering if SEA's and BE mods stack or if both are shooting at the same +25 cap. The best that I came across was lammergeier's post here.


I'm just wanting to know before I start tossinga ton of credits into an AA that may or may not work for me.


Thanks in advance.





Some people think going over the cap of +25 has an effect, but according to a dev at the fan fest, +25 is the hard cap fullstop you can't g over it.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
'
BE for fun and research' organization



Ceelell
Sun Sep 25, 2005 3:39 pm
#3

/bow4;


Thank you for the information. I will keep this in mind from now on.



Ceelell Zornith
Future Pikeman/Bio-Engineer
Future Ithorian Jedi Knight
BioEngine
Tue Sep 27, 2005 3:43 pm
#4

The cap on anything other than a character's skill modifiers from their professions is +25.



Account active 'till November 10th, contact me on forum name:
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