Bio Engineer Archive
Thread: newb
It will still be very worth while to get master CH. Most of the changes are to what level of pet you can have as you gain skills. They're just spread out more through the entire tree in the new sysytem. The changes aren't even on the test server yet so they will be a while before they go live.
best thing to do would be to get management 3 and then use 2 pets simultaneously to get double the XP. i was using 2 pets on dathomir to take on kamurith defiler missions in groups. i was getting approximately 1500 CH XP total per kill.
good luck!
It's really only useful if you want to try to create pets that are a certain level. For a new BE, I'd recommend going out and sampling everything in sight and seeing what you can come up with
Welcome back. I'm a newb for real, just having started SWG about a month ago. I'm working on the last half of the final MRifleman box and am 4230 in MRanger. That 0 is going to cause problems though, being CL63, I'll need to dump off some rifleman to lower my CL to where I can actually get trapping XP.
Ranger is where it's at. Everything else is 'easy', even the MBH investigation. With an MBH, you have so many left over points that you can dabble with all kinds of combat abilities. With MRanger, I find getting to MRifleman to fill up my play card and will have to learn to be self-reliant with that. ![]()
Hopefully the Combat Upgrade (CU) hasn't put too much of a damper on your enthusiasm. I never knew SWG before the CU, but I know I've read a lot of complaints about it. Oh well, CU is where we're at.
Now if only we could get some Ranger-loving by the Devs. ![]()
Aaron_J wrote:
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it's about exploration and being self reliant.
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... Except for on Kashyyk, no exploring there. @#$@#^ invisible walls.....