Bio Engineer Archive

Thread: Tissue caps and such... *need* info, too many rumors going around!

caj_dola_androva
Thu Aug 11, 2005 4:36 pm
#1

Hello BE Community!


Here are some things I have been told recently, and I need to know what's true, what's not.


Melee/Ranged tissues cap at +18

Melee/Ranged tissues cap at +17
Attributes cap at +25 for all BE mods

Melee/Ranged attributes do not cap


I've heard too much information recently, and if anyone has any information, it would be very helpful!



Kaije Dexan-Miezan
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~*AKA*~
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Ojes
Thu Aug 11, 2005 10:32 pm
#2

According to Lantyssa's BEtailor tissue calculator (in the stickies), all of the tailor tissues can go up to 20 with 1000 in all relevant stats (OQ/PE/FL). The thing that would limit you beyond that is the resource caps. I havent bothered to calculate the theoretical caps based on resource stat caps, but you can do that yourself with the tool.


I do not believe you can get any of the BE tailor tissues to +25, but the +25 bonus is probably in reference to the total bonus that the wearer of the clothing will get. For example, if you are wearing a shirt and pants that each give you +18 to a particular skill, the skill will display that you are getting +36. In reality, you are only getting the effects of +25. It was true before the CU, and I have heard strong anecdotal evidence that it is still true after the CU (working as designed IMHO).





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Nicka
Fri Aug 12, 2005 1:06 am
#3

By experimenting up to 97% I get 16 melee/ranged def (tensil resistance) tissue.

After going to Lantyssa's calculator and entering in perfect resources the outcome was 17 bonus.


Base on this.. I would have to say 17 is the max you can get on Tensil resistance.




33 Elissa 44 . 33 Becka 44 . 33 Josephine 44
____________________________________________________________
=CKA= Industries | New Vengeance, Lok

lammergeier
Fri Aug 12, 2005 8:29 am
#4

long ago, melee and ranged defense were indeed capped at +125.

now, they've been uncapped, but offer 'diminishing returns'.

the cap on bonuses from BioE tissues is +25 (so spake the devs). the cap on individual tissues? there's the 'theoretical cap', and the 'working cap'. anything over +13 is wasted, when paired... so the 'working cap' is substantially lower than the +20ish possible maximum on a single tissue.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Ojes
Fri Aug 12, 2005 9:24 am
#5






lammergeier wrote:
long ago, melee and ranged defense were indeed capped at +125.

now, they've been uncapped, but offer 'diminishing returns'.

the cap on bonuses from BioE tissues is +25 (so spake the devs). the cap on individual tissues? there's the 'theoretical cap', and the 'working cap'. anything over +13 is wasted, when paired... so the 'working cap' is substantially lower than the +20ish possible maximum on a single tissue.





I am interested in knowing more about your statement about anything over +13 being wasted. I recently delivered some +14 tensile resist(sp) tissues to a customer and he told me he would have to destroy them because they were not +17.


I did a little looking on the tailor forums stickies and it looks like AT AB and EM can be paired as you say, but all the rest are not pairable in a single piece of clothing.


I guess I am having some difficulty in determining what to shoot for in my tailor tissues (only been trying them out for like 2 days). Currently, Lantyssa's calculator is telling me I can hit 14-17 in all of the tissues. Are those marketable, or should I really be holding back until I can hit the upper reaches of the range (17 or higher)?





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
lammergeier
Fri Aug 12, 2005 9:44 am
#6



Ojes wrote:


lammergeier wrote:
long ago, melee and ranged defense were indeed capped at +125.

now, they've been uncapped, but offer 'diminishing returns'.

the cap on bonuses from BioE tissues is +25 (so spake the devs). the cap on individual tissues? there's the 'theoretical cap', and the 'working cap'. anything over +13 is wasted, when paired... so the 'working cap' is substantially lower than the +20ish possible maximum on a single tissue.


I am interested in knowing more about your statement about anything over +13 being wasted. I recently delivered some +14 tensile resist(sp) tissues to a customer and he told me he would have to destroy them because they were not +17.

I did a little looking on the tailor forums stickies and it looks like AT AB and EM can be paired as you say, but all the rest are not pairable in a single piece of clothing.

I guess I am having some difficulty in determining what to shoot for in my tailor tissues (only been trying them out for like 2 days). Currently, Lantyssa's calculator is telling me I can hit 14-17 in all of the tissues. Are those marketable, or should I really be holding back until I can hit the upper reaches of the range (17 or higher)?






all RFP enhancements are ONE per clothing item... however, TWO clothing items will cap the effect.

if folks want an inferior +skillmod (+17 < +25), then they're welcome to use a single, high-resource tissue (and pay more for it). if, however, they want to maximize effect (and pay less), they're better off getting +13 in one item, and +13 in another (+12/+13 works, too... as would +11/+14, etc).

if the resources allow it, push higher. customers don't understand the system, and they're always impressed with bigger numbers (even if the tissue doesn't work at all, or if the cap is +25, etc).

a tailor could answer this better than I can, but if I remember correctly... you can put one RFP in a jacket, one RFP in pants, one in a bandolier... or, for wooks, one RFP in a shoulder pad. in a case where a customer wants, say, terrain negotiation and melee/ranged defense... a wook can get +17(ish) in ONE or the OTHER. a nonwook could get +13 TN in pants, +13 TN in a jacket, and +17(ish) defense on the bandolier (or +13 defense, +13 defense, and +17 TN).

in a case like THAT (SINGLE tissue mod, unpaired), the higher numbers are better... but if you're going to use two tissues to get to +25, it seems a waste (to me) to use +17/+17 and overshoot the cap by +9.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
GoldMemberBria
Fri Aug 12, 2005 10:07 am
#7

The theoretical max for Tensile Resistance is definitely below +20. Here's some info on that.



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


Seiryuu
Fri Aug 12, 2005 10:08 am
#8

Certain shirts such as the lined workshirt can also take an RFP.

Depending on the stats you need, a good outfit is a lined workshirt, work pants, a spec ops duster and a hat of your choice. This gives 3 RFP slots and 3 synth cloth slots. Add in a bandolier for 4 RFP slots.

There may be a pair of pants that takes 1/1 and there are some shirts and pants that have 2 synth cloth slots each, so there is plenty of room to fit +13 tissues in to maximize the bonus. The only reason to go with a higher value is if that is the only tissue of that type going into the outfit.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
makittot
Fri Aug 12, 2005 11:26 am
#9



Melee/Ranged tissues cap at +0


Melee/Ranged is buged, players have tested them and can find no noticeable increase in miss rate or damage reduction when using +25 defense suites.


Note: my info is a little old (needs to be checked)
However terrain negation tissues make a huge help (I can almost run up hills)

Message Edited by makittot on 08-12-2005 12:01 PM



Makittot
Ojes
Fri Aug 12, 2005 11:38 am
#10

wow - looks like I didn't miss much (except a lot of headaches) by staying out of the tailor tissue business until now.


Since I have only been working on the resource requirements for about 4 days now, I won't be out much when I shutdown the tailor tissue making operations...



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Kaomond
Fri Aug 12, 2005 12:18 pm
#11






caj_dola_androva wrote:

Hello BE Community!


Here are some things I have been told recently, and I need to know what's true, what's not.


Melee/Ranged tissues cap at +18 With 100% perfect resources they can reach +20
Melee/Ranged tissues cap at +17 As Above
Attributes cap at +25 for all BE mods If you mean the max amount that will effect you from clothes, Spot on, +25 is the max.

Melee/Ranged attributes do not cap Absolute rubbish, There is a cap of +25, it's is a firm rule for all atributes, the fact that it displays higher on ctrl+c is a UI only bug which devs have acknowledged and are going to fix everntually, it does not efect you higher than +25.


I've heard too much information recently, and if anyone has any information, it would be very helpful!










Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


Founding Member of BEta(BE Training Academy) the non-profit
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BE for fun and research' organization



Nema0879
Fri Aug 12, 2005 2:29 pm
#12






makittot wrote:



Melee/Ranged tissues cap at +0


Melee/Ranged is buged, players have tested them and can find no noticeable increase in miss rate or damage reduction when using +25 defense suites.


Note: my info is a little old (needs to be checked)
However terrain negation tissues make a huge help (I can almost run up hills)


Message Edited by makittot on 08-12-2005 12:01 PM





(coming from a tailor)


They still sell though And yes, while +13 is adequate ... anything under +15 I can only sell on the bazzar and won't sell in my shop ...






~~~The only place success comes before work is in the dictionary~~~
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