Bio Engineer Archive
Thread: Medical Craft +Skill Tape+?
???
I'm baffled by your signature. the 'bitter fighting' you refer to is, at best, a limited perception of a problem, and not a 'universal fact'. a server with a 'TINY' population still has a population of paying customers... anything that is 'changed to this ruleset' directly punishes anyone changed by it.
as for your question: SEA's (armor and clothing) are effective up to +25, mostly. judging by your question, you need more information than you think you do... I'd recommend you read a rundown of SEA's.
this is an old one, but most of the information is still useful.
Aerontako_Shretalon wrote:
It's not my post, but I'm all for it. If you wanna speak of that, then stay on topic and bring the fight there. This post is a question on skill tape.
you brought the sig here, so I commented on it.
I also took the time to answer your question. I'm not convinced you really understand what you're asking, which is why I referenced you to an SEA FAQ.
what you probably are looking for is medical assembly +25 and medical experimentation +25. you likely WON'T find that on a single SEA... which means you'll have to assemble several seperate parts of lesser numbers, watching out for overlap and spurious mods.
where do you get SEA's like that? hunt nightsisters. camp cave loot boxes. kill NPC jedi. chase the new BH marks.
SEA's are more complicated than you might think... again, I referred you to a FAQ that will help you understand better what is involved so that you can ask better questions.
if you're going to fly an abrasive sig and NOT read the replies to your questions, I'd rather you not bother posting on this forum.
I've read all the information I've come acrossed so far, but I don't have any personal experience and it's hard to find something that's up to date with many non-combat aspects of SWG. I know that you can combined 2 enhancements on some clothing and hit the cap of +25. However, there are pieces that can only have 1 enhancement, and that's when quality really matters. The highest I've seen on a single piece enhancement is +16, but I do not know if +16 is the maximum you can have.
However, as far as socketed skill enhancements go, I only know of what they are, not what the maximum is they offer. I am not a combat character, so it's near pointless for me to hunt things like that with my pets allone. I was hoping there was a non-combat way of recieving these items.
Aerontako_Shretalon wrote:
I've read all the information I've come acrossed so far, but I don't have any personal experience and it's hard to find something that's up to date with many non-combat aspects of SWG. I know that you can combined 2 enhancements on some clothing and hit the cap of +25. However, there are pieces that can only have 1 enhancement, and that's when quality really matters. The highest I've seen on a single piece enhancement is +16, but I do not know if +16 is the maximum you can have.
I just paid 1 million credits for a +5 medical experimentation tape on Bloodfin and thought it was a very good deal indeed. You had better NOT put two of the same kind into the same peice of clothing b/c they do not stack and one will vanish. At which point you will be crying ....
This is my medical crafting suit all medical:
boots +5 assembly / +5 exp
belt +7 assembly / +4 exp
pants +2 assembly / +2 exp
apron +5assembly / + 5 exp <--- from jabba's themepark and made up by a tailor
shirt +2 assembly / +2 exp
gloves +4 assembly / +3 exp
as you can see i have been very very careful to not put any 'big' tapes into something with a small tape. I waited until I had 2 big tapes then put them together. I tried to put the biggest tapes on non-species specific clothes but wasn't quite able to - however I'm never going to sell this so it doesn't matter that much.
The total on the experimentation is +21 which takes me over the +20 mark and gives me an extra 2 experimentation points.
The total on the assembly is +25 which hopefully leads to a very good result on my assembly and possibly saves another experimentation point (if I am lucky).
This is the most expensive item I own I think - it lives in my bank vault when I am not actively crafting with it. I don't even wear it out to my factories. It is the result of the hard work of a dear friend of mine who had a crafting doctor and built the foundations of this suit into a +11 experimentation suit before the combat upgrade. He gave me the suit after the CU and became a combatty rifleman/BH and since then has looted most of the tapes in the rest of this suit (we replaced +1/+1 garments with ones with larger tapes as he and others in my guild got them).
The final tapes - were purchased from vendors this weekend and I am terribly grateful and pleased. For this - his tailor gets free BE tissues for life, plus I was going to send him our first born child but having 2 of his own - he said really thanks but no thanks ![]()
Perhaps this illustration of what I have will help?
The CA's look like little rolls of tape and fit into clothes with sockets. ONE MOD per socket - ie. if your tape happens to be +4 medical assembly/+9 pistol speed / +5 unarmed damage (and this can happen) - then you can put it into a garment with a tape that has +x medical experimentation but it better not have anything else or you might not get what you want. Also, you need clothes with sockets - 4 is the max. Anyone can drag and drop a CA (clothing attachment) into a socket.
You also need to be aware that certain clothes cannot be worn with others when you are making up your suit. I have a +2 medical experimentation jacket that cannot be worn with a medical crafting apron for example so that was a waste of a tape but I did it when I didn't know what I was doing.
Thats a broad hint if i ever heard one ...
-- Dor
PS. Everyone wants to restrict the number of jedi - everyone is glowy - everyone is grinding to unlock their secondslot. Seems to me that the number of jedi isn't a problem (how does it hurt anyone else if you play your character with kindness and unselfishness no matter what that charaacter is?) - it's the ultimate 'where do you go from here when you get to a certain point that is a problem' - give us another way to unlock a second character and have alternative content - long TERM content and some would not choose the jedi path. Give us a path where we take what we are doing anyway and throw it into FS xp and then a small set of missions to unlock a whole new character and possibly the financial incentive of being able to shut down one of our helper accounts - what do you THINK you're gonna get?
Seems to me that what I'm hearing a lot of nowdays is not so much - I've unlocked my jedi - as ... I've unlocked my crafter ![]()
Message Edited by Dorelli on 08-13-2005 01:38 AM