Bio Engineer Archive
Thread: Petcrafting questions
Most of the single elites have 1000 hardiness with very low fortitude. If you use one of those in the physique box I'm guessing it will lower the level.
High fortitude is no longer desirable - we can get the armor up as high as we want but when the creature is tamed and called - the game adjusts it to the set level it thinks is right for the animal. So if you craft with low armor - you can boost up another stat that you would be pulling down b/c of the armor.
I know how painful it is that mutant rancor and MH DNA isn't so desirable anymore ...
(/cry) People who think malkloc DNA is hard to get should have experienced the days of trying to sneak up on pre-CU mutant rancors (who weren't all that easy to find, seemed to ignore mask scent, who travelled in groups, who were reallyhigh level (and thus hard toGET a succesful sample from)and social AND aggressive). Malkloc DNA is a walk in the park in comparison.
Dor
Dorelli wrote:
Most of the single elites have 1000 hardiness with very low fortitude. If you use one of those in the physique box I'm guessing it will lower the level.
High fortitude is no longer desirable - we can get the armor up as high as we want but when the creature is tamed and called - the game adjusts it to the set level it thinks is right for the animal. So if you craft with low armor - you can boost up another stat that you would be pulling down b/c of the armor.
I know how painful it is that mutant rancor and MH DNA isn't so desirable anymore ...
(/cry) People who think malkloc DNA is hard to get should have experienced the days of trying to sneak up on pre-CU mutant rancors (who weren't all that easy to find, seemed to ignore mask scent, who travelled in groups, who were reallyhigh level (and thus hard toGET a succesful sample from)and social AND aggressive). Malkloc DNA is a walk in the park in comparison.
Dor
Torleen wrote:
Try putting something low level in one or more of your DNA slots that still has good stats to drag down that level. You are not too far off, even one low level DNA should do the trick. Level is not always indicative of stats. I have some level 22 Giant Sand beetle DNA with 1000 intelect.
WRONG again, the CL is all about its stats nowdays, the creature seems to have higher speed, higher armor, and the Chanse to hit and defensive stats go up by the level.
My MCH opinnion about High level BE pets is: Massive damage, Massive health.
My 415 Max dam rancor is soo sweet, it has 8600 health(11k when medic health buff and CH health buff)and it does some insane damage cause its so rapid with the attacks.
My dream would be gettings higher Max damage to a pet while maybe retaining the Health mod. like 450 Max dam or something because the CL when tamed will rise its to hit and defense values to max CL 70 = 170 defense mod and 170 to hit.
And BE pets being bad health regenerators, just a rumour which has no foundation, i've tanked CL 82 pikets with my rancor and it rocks them.
Regen is good and it survives with minimal healing of 5-6 of the pikets tho i do have Some Innate with it already, Accuracy one.
Message Edited by Rebecka on 08-14-2005 02:52 PM
*cough*
I think Torleen just meant that in wild animals you can't always predict what's inside the chocolately coating. Ie. something small might have surprisingly high values for some of the stats that don't push up the level very much.
Chocolate coated giant sand beetles - yum ![]()