Bio Engineer Archive

Thread: Petcrafting questions

quantanao
Fri Aug 12, 2005 2:08 am
#1

I crafted some pets yesterday and they turned out to be quite good but:


I still have some Mutant Rancor and Cavern Spider Queen DNA (3 stats 1000, fortitude 980). I tried to make another one with MH DNA but in the end it turned out to have Level 72


Can a CH still use it, or will is it un-tameable?


The genetic had 1120 Hardiness without any exp. but it dropped down to 1083 when i tried to exp. on physique


Couldn't find anything in the stickies and search isn't working for me



RQ's [ -3519 3898 ] @ TQ MALL THEED, NABOO
------ FOOD & DRINKS [STANDARD + BE-ENHANCED] -------------------
------ ARMORS & PSG's ----------------------------------
------ CRAFTED WITH +20 EXP / +25 ASSEMBLY --------- ----------


Shadwe
Fri Aug 12, 2005 3:12 am
#2

Untamable max is CL70 for MCH.



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Plateau Mall located @ waypoint 980 -4100 behind the shuttleport in Mesric Sanctuary on Tatooine.
Torleen
Fri Aug 12, 2005 3:18 am
#3

Try putting something low level in one or more of your DNA slots that still has good stats to drag down that level. You are not too far off, even one low level DNA should do the trick. Level is not always indicative of stats. I have some level 22 Giant Sand beetle DNA with 1000 intelect.
Dorelli
Fri Aug 12, 2005 5:39 pm
#4


Most of the single elites have 1000 hardiness with very low fortitude. If you use one of those in the physique box I'm guessing it will lower the level.


High fortitude is no longer desirable - we can get the armor up as high as we want but when the creature is tamed and called - the game adjusts it to the set level it thinks is right for the animal. So if you craft with low armor - you can boost up another stat that you would be pulling down b/c of the armor.


I know how painful it is that mutant rancor and MH DNA isn't so desirable anymore ... (/cry) People who think malkloc DNA is hard to get should have experienced the days of trying to sneak up on pre-CU mutant rancors (who weren't all that easy to find, seemed to ignore mask scent, who travelled in groups, who were reallyhigh level (and thus hard toGET a succesful sample from)and social AND aggressive). Malkloc DNA is a walk in the park in comparison.


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

quantanao
Sat Aug 13, 2005 3:56 am
#5






Dorelli wrote:


Most of the single elites have 1000 hardiness with very low fortitude. If you use one of those in the physique box I'm guessing it will lower the level.


High fortitude is no longer desirable - we can get the armor up as high as we want but when the creature is tamed and called - the game adjusts it to the set level it thinks is right for the animal. So if you craft with low armor - you can boost up another stat that you would be pulling down b/c of the armor.


I know how painful it is that mutant rancor and MH DNA isn't so desirable anymore ... (/cry) People who think malkloc DNA is hard to get should have experienced the days of trying to sneak up on pre-CU mutant rancors (who weren't all that easy to find, seemed to ignore mask scent, who travelled in groups, who were reallyhigh level (and thus hard toGET a succesful sample from)and social AND aggressive). Malkloc DNA is a walk in the park in comparison.


Dor






Ok thxfor the replies


Me and my mate spent hours on Dath to collect the MR DNA with the feign death trick



RQ's [ -3519 3898 ] @ TQ MALL THEED, NABOO
------ FOOD & DRINKS [STANDARD + BE-ENHANCED] -------------------
------ ARMORS & PSG's ----------------------------------
------ CRAFTED WITH +20 EXP / +25 ASSEMBLY --------- ----------


Rebecka
Sun Aug 14, 2005 4:49 am
#6






Torleen wrote:
Try putting something low level in one or more of your DNA slots that still has good stats to drag down that level. You are not too far off, even one low level DNA should do the trick. Level is not always indicative of stats. I have some level 22 Giant Sand beetle DNA with 1000 intelect.






WRONG again, the CL is all about its stats nowdays, the creature seems to have higher speed, higher armor, and the Chanse to hit and defensive stats go up by the level.



My MCH opinnion about High level BE pets is: Massive damage, Massive health.


My 415 Max dam rancor is soo sweet, it has 8600 health(11k when medic health buff and CH health buff)and it does some insane damage cause its so rapid with the attacks.



My dream would be gettings higher Max damage to a pet while maybe retaining the Health mod. like 450 Max dam or something because the CL when tamed will rise its to hit and defense values to max CL 70 = 170 defense mod and 170 to hit.



And BE pets being bad health regenerators, just a rumour which has no foundation, i've tanked CL 82 pikets with my rancor and it rocks them.


Regen is good and it survives with minimal healing of 5-6 of the pikets tho i do have Some Innate with it already, Accuracy one.


Message Edited by Rebecka on 08-14-2005 02:52 PM









Creature Handler with 20 uncallable pets
Dorelli
Sun Aug 14, 2005 6:08 am
#7


*cough*


I think Torleen just meant that in wild animals you can't always predict what's inside the chocolately coating. Ie. something small might have surprisingly high values for some of the stats that don't push up the level very much.


Chocolate coated giant sand beetles - yum





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

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