Bio Engineer Archive

Thread: This Is NOT Good!!!

Cindal
Wed Aug 10, 2005 11:31 am
#1

Ok, I took a wild Carrion Spat baby and an existing BE crafted baby CL10 dewback and worked them both up the training xp tree side by side. The BE got as much training xp as the spat but only opened 2 training ability slots to the spats 4 slots. The dewback says Training Abilities: FULLY TRAINED (I taught the dewback 2 Level 1 abilities) and the spat was taught the same abilities but next to Training Abilites is the number 2 and it is still receiveing training xp. The spat is ready to be mounted and the dewback is not.


Please, please, please do not let this be yet another nerf to pet crafting. If it is - I think it's time to click the cancel button as all hope is gone.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Cindal
Wed Aug 10, 2005 11:36 am
#2

Grrrrr, if this holds true for all BE crafted pets then they will only have half the trainable ability slots as wild. There goes the CL70 market.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Dorelli
Wed Aug 10, 2005 11:40 am
#3


*fingers crossed*


I'll make some level 10's tonight (no not tonight - i have to code - asap tho) and test them. I think i can have 2 out at the same time so that will be a good test of BE vs. BE to see if those two behave identically.


I really hope hope this is not so ...


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Cindal
Wed Aug 10, 2005 11:43 am
#4

I have one BE, one new tame, and one existing adult mounted wild tame out working them all at the same time as they started at 0/142000. The BE is definetly receiving the short end of the stick. The adult wild is not doing as good as the newly tamed either but it is much better than the BE crafted pet.



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Dorelli
Wed Aug 10, 2005 11:50 am
#5

I think ... did you read the thread on the CH forums that when you get an ability slot seemed random - they weren't talking about BE animals (only) but wild ones - some taking more rollovers than others.


Let's assume that it IS random. Then we need a lot more than just one level 10 BE pet measured against a wild pet before we panic. You are not allowed to panic until we have proved that BE pets are short-changed and then you and I and everyone is allowed to panic and scream and we will go physically sit on Lammergeier to make sure he posts (ok not on his fingers) to the correspondant board and gets and answer from the devs saying they promise to fix it.


But if it is random and you only get a certain number of rollovers before you stop getting slots ... then some will get 1, some will get 2, some will get 3, some will get 4 slots. Does this sound familiar at all?


*fingers STILL crossed that it isn't a BE nerf*


Dor






Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Dorelli
Wed Aug 10, 2005 1:23 pm
#6

I'm glad you posted again because it suddenly occurred to me that I always believe that 'they' have only made a mistake and not hit us with a giant nerf bat and time and time again, i have either been provedtotally wrong or else it is something thatLammergeier has put in to get it fixed and not heard anything back (that he can tell us anyway).


Let's just hope that it's not a new BE pet nerf ... i haven't tried to level a level 10 new-BE tame yet. My level 12 bantha had 3 slots ... but i think he was tamed just before they patched. And he isn't a level 10.


I just spend an amazingly frustrating 2 hours outsidemos eisley sampling yard trash to mix with my uller stoneclaw DNA to get 2 identical level 10's -- did it w/o checking any recipes or calculating and got it wrong (the level) every time. Not to mention the new players who stared at me. I find it easier to put 'medium' dna in the slots to get a level 10 but i didn't have any. Um ... I'm starting to ramble here ...


My first test is going to be: make 2 identical level 10 dewbacks that are template close as possible. Level them up and see what happens with regards to slots and mountability.


Second test is going to be: make 2 level 10 dewbacks that vary in hardiness and power - level them up at the same time and see what happens.


I'm not ever going to get to the first test at this stage tho.


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Seiryuu
Wed Aug 10, 2005 2:09 pm
#7

From the sounds of it, pre-21 pets are short one special. BE pets could get half or maybe less two (the two "innate"), but who wants to level up a CL 70 pet just to test this?

This is probably an oversight. That doesn't mean it will be addressed anytime soon, but I'll believe it was a mistake over a purposeful decision.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
SatoKurosawa
Wed Aug 10, 2005 2:55 pm
#8

As a MCH/Be I'd be happy to test the LVL 70's and see whats what
Cindal
Wed Aug 10, 2005 3:22 pm
#9


I have a CL67 that was created the night before the patch but not tamed as yet. I could tame it and train it up to see where it comes out although I don't want to teach it any abilities until I am fully trained - almost done with level one abilities only need 2 more. I may be able to get another Post-Pub 21 BE crafted pet to test on Eclipse then I can just go out a tame a similar level to compare against.


I have a CL25 BE existing pet on my Sunrunner MCH and just tamed some GSPs (although they are only 23s), I could train them up side-by-side with one of my existing GSPs and see how the 3 compare. Not sure if I can come up with a newly crafted BE pet on Sunrunner - most of what I've seen is older deeds and the deeds I have are Pre-CU so they are sure to be messed up.


Message Edited by Cindal on 08-10-2005 03:23 PM



Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Cindal
Wed Aug 10, 2005 3:26 pm
#10






Seiryuu wrote:
From the sounds of it, pre-21 pets are short one special. BE pets could get half or maybe less two (the two "innate"), but who wants to level up a CL 70 pet just to test this?

This is probably an oversight. That doesn't mean it will be addressed anytime soon, but I'll believe it was a mistake over a purposeful decision.



Most of our nerfs have come because no thought was given to how the changes effect BE. They may not be intentional but they still happen and don't seem to get addressed.




Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Meplorium
Wed Aug 10, 2005 4:55 pm
#11

I've seen people report that there are variations in wild pets as to how many sockets, err slots,they get. This happens with tailors and armorsmiths too, so I wouldn't be surprised. Having to spend all that time training up a pet just to see how many abilities it can learn is going to suck.



- Meparch (Master Crafter, AS, DE), Mepaarch (MiniMep, Chef, SW), Meparca (Master Wookiee), Mepthorian (Master Naturalist, CH, BE)
Drop Off Vendor: Buffy in the Bacta Tank, Crystal Hollow, Dantooine. -6931 4819
Visit the commerce district, Crystal Hollow, Dantooine.
The Armored Wookiee - Kashyyykian Armor Specialist
The Bacta Tank - Food, Drink and Stims
Grimy Shack - Tools, Vehicles and Ships
Special Orders Welcome, Send Mail.
Cindal
Thu Aug 11, 2005 12:36 am
#12

Ok, thenew wild carrion spatreceived 4 ability slots. The BE pet stopped at 2 slots and now says fully trained although it still had 35 accrued training points after being taught 2 abilities. The adult spat still has 1 ability slot available and the new spat still has 2 ability slots available.


It would appear that it is on a sliding scale with new Pub 21 babies receiving the most slots, old wild tames receiving slightly less and BE receiving half. I agree that we need to collect more data and I truly hope that no one else sees the same results I have gotten today. As this is one of my MCH and on a different server than my BE, I'll jump on one of my other MCHs and see if the results are the same.


Maybe this too is a random bug similar to the coloring of slice hounds.





Cin or do you say Sin
~ Master Dancer/Master Bio-Engineer ~
~ Let la lune de miel begin ~
"You know you're loved if you've been *pillow*'ed."

Vuldranye
Thu Aug 11, 2005 7:10 am
#13

I think some of the problem on predicting opening slotsfor pet specials on wild creatures is due tobuilt-in specialsabilities. I have tamed well over a hundred pets this week and have learned a third of the specials and have been noticing that when a creature has a built-in innate special it gets a slot sooner than a creature with a built-in triggered special. I have also noticed that triggered specials that are built-in seem to count toward the final slot count of a creature. Though this seems to be debated in the CH forums. Now how this relates to BE pets, I do not know yet. None of my low level BE pets survived the CU and I haven't had time to level up my high level BE pets.


I have been very close to dropping BE since last week's pet patch, as I see little value anymore in BE pets. If the subject of this thread turns out to be true (and working as intended).....less slots for BE pets, then my choice is easy now. Too bad that BE pet crafting is a burned-out, hollow shell of it's former self. Making pets is why I am a BE.....stims and tissues may pay the bills, but they are boring to make, imho. But respecing to MCM will make my pets happy, I guess.


Vuldranye



Page 1 of 2
Previous Next