Bio Engineer Archive

Thread: Thyroid Rupture Enhancer

xWhistler
Sun Aug 14, 2005 1:46 am
#1

Just curiousif these are worth anything considering the vast amout of effort and recources that goes into making them.

Is there a market for these items?


-Thyroid Rupture Enhancer

Uses: 254

Effeciveness: +999.0


Each Enhancer takes over 723 recources......


I made a post on the trade forums, but would rather have some feed back from the BE community




--------------DF-------Tempest-----------------------
xWhistler - Master Jedi
Dahno - Master Trader
xBlade - Elder Bioengineer
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Dorelli
Sun Aug 14, 2005 3:19 am
#2

I think that *I* as a CM would use something like that, although I'm also a BE so I would make it myself. I don't think I'd go out of my way to buy it though because I'm cheap and I don't do pvp (much - ok i admit I dueled someone twice but they creamed me). I guess from here (the BE forum), you can get the point of view of the people that sell them, if you post on the CM forum you might get the point of view of the end users .... but you also might annoy them


Or you can just put it/them up for sale and see how it does before you make more and decide for yourself if it is worth the amount of effort and time that you have to put into it for whatever price you end up selling it for. So much of this is so personal... I've never made one so it must not have been worth my time and energy to do so - i use deuterium toss enhancers and neurotoxin enhancers like candy tho (or I would do if i remembered to restock my pack).


Dor





Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

xWhistler
Sun Aug 14, 2005 4:20 am
#3

Yeah Dor I make them for my self, but will be trying to see if I can make a turn on ym extras hehe. It takes for ever to make the CM enhancers though.



--------------DF-------Tempest-----------------------
xWhistler - Master Jedi
Dahno - Master Trader
xBlade - Elder Bioengineer
Vendors @: -2387 5238 located in Dark Haven [Naboo]
Ojes
Sun Aug 14, 2005 8:35 am
#4

I make all of the various enhancers and sell them on my vendor. I make all of them by hand and stock just 5 of each since they don't sell all that fast (though recently, bacta spray and job are selling rather fast and I have made factory runs of them - 2 crates each).


As to thyroid enhancer, mine are hitting 1078 according to my notes and I have sold 16 of them since June 1 at 30k each. Not a huge seller, but as long as you have the subs ready to go, the actual final assembly isn't too much of a pain...





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Mr_Desert
Sun Aug 14, 2005 9:11 am
#5

Needs more power.


Check my sig for my stats.





Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
Dorelli
Sun Aug 14, 2005 9:37 am
#6


Here is a very stupid question but I'll ask it anyway. Obviously our 'native' effectiveness is tied to our level of combat medic - I think I've seen a mod called ... no i've forgotten what the name is ... but it is something effectiveness.


How does the power of the enhancer tie into that - are enhancers more powerful when you are lower level? Is it a a straight modifier to the value? What does 100 points or even 300 points of effectivenss on enhancers translate into as far as damage done - or even does it have an effect on the effect sticking on your target?


In short - how do the stupid things work? I know that when i was a master CM I was able to see a increase from approx 280 to about 300 per tick on deuterium enhancers of about 1100 but ... how does the math of it work?


Thanks in advance,
Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Mr_Desert
Sun Aug 14, 2005 9:41 am
#7






Dorelli wrote:


Here is a very stupid question but I'll ask it anyway. Obviously our 'native' effectiveness is tied to our level of combat medic - I think I've seen a mod called ... no i've forgotten what the name is ... but it is something effectiveness.


How does the power of the enhancer tie into that - are enhancers more powerful when you are lower level? Is it a a straight modifier to the value? What does 100 points or even 300 points of effectivenss on enhancers translate into as far as damage done - or even does it have an effect on the effect sticking on your target?


In short - how do the stupid things work? I know that when i was a master CM I was able to see a increase from approx 280 to about 300 per tick on deuterium enhancers of about 1100 but ... how does the math of it work?


Thanks in advance,
Dor







Bit advanced for me however.


I recon it adds to you ability so no not better to use at lower level.





Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
bLink1971
Mon Aug 15, 2005 2:46 pm
#8

I have been crafting mine at 1266 effectiveness with roughly 225 uses. SInce Thyroid Rupture reduces combat speed on the target, the enhancer is going to effectively increase the length of time of the state. So the better the effectiveness, the longer it sticks. The next question would be: Based on the effectiveness, how do you calculate the the amount of time the state will stay? Anyone?




b'Link Ai'idan | elder jedi padawan
Chrris'tena Kamill | trader | artisan | merchant
vendors | mirage, tatooine | phoenix industries -2059, 4163

makittot
Mon Aug 15, 2005 5:04 pm
#9






Ojes wrote:

I make all of the various enhancers and sell them on my vendor. I make all of them by hand and stock just 5 of each since they don't sell all that fast (though recently, bacta spray and job are selling rather fast and I have made factory runs of them - 2 crates each).


As to thyroid enhancer, mine are hitting 1078 according to my notes and I have sold 16 of them since June 1 at 30k each. Not a huge seller, but as long as you have the subs ready to go, the actual final assembly isn't too much of a pain...








3000 comps 5 days of factory time = 2 crates of bacta meds

and ppl ask why meds cost so much, lol



Makittot
bLink1971
Mon Aug 15, 2005 5:19 pm
#10

Yes, I agree. The number of sub-components that is now required (7, 8 or 9, of each) is extraordinary. At least the stims are manageable.




b'Link Ai'idan | elder jedi padawan
Chrris'tena Kamill | trader | artisan | merchant
vendors | mirage, tatooine | phoenix industries -2059, 4163

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