Bio Engineer Archive

Thread: Question about Pet Stims

Cleopas
Mon Sep 22, 2003 8:30 am
#1

Can I still use them if I give up my novice medic skill?

dyarab
Mon Sep 22, 2003 8:32 am
#2

yes



Neikoba
Master Creature Handler, Bounty Hunter(0,0,4,3)
Neikolla - Test Center(testing for apparently no reason)

Account Cancellation - December 26th, 2003
The best gift I could give myself... who wants my stuff?
Cleopas
Mon Sep 22, 2003 8:33 am
#3

thnx, now I can I give up everything and kill people.

bob535
Tue Jul 20, 2004 1:18 pm
#4

I cant seem to find baseline averages for the power on different types of stims listed.

Does anyone have averages for powers on the different types, and if possible information on how much that ends up healing the pet on average?



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ArthurDentOnBria
Tue Jul 20, 2004 1:33 pm
#5

There is no mods to modify pet stim heals, so you get exactly what the pet stim says every time.


Roughly, I would say that "very good" pet stims that are made from highly experimented, doctor-made advanced subcomponents will be like:


pet stim a: no clue, never made one, rarely seen for sale

pet stim b: 800

pet stim c: 1050

pet stim d: 1400


these are by no means "max" values, I'm sure every master be can claim to top these values from time to time, or in some cases even consistently, but this is the right ballpark.



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
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Zadokk
Tue Jul 20, 2004 3:25 pm
#6

I made a pet stim A once, think it healed for around 80 per use so they're pretty useless.

C's are generally the prefered choice by BEs because D's require Fish meat which is hard to find in large quantities and/or very expensive. C's require dathomir insect meat which, if there is a bad spawn, will cause the heal to be low.
ZonJaiNezBA
Wed Jul 21, 2004 1:09 pm
#7

As only a 2044 BE I made some Pet Stim A's last night, started at 437 heal and after experimentation ended with a 633 heal. Not bad as I have seen many Pet Stim B's with heals in the 650 range.



BH Informant List. Condensed from a previous thread I made a few months back
Blutzoll
Wed Jul 21, 2004 2:29 pm
#8






Zadokk wrote:

I made a pet stim A once, think it healed for around 80 per use so they're pretty useless.

C's are generally the prefered choice by BEs because D's require Fish meat which is hard to find in large quantities and/or very expensive. C's require dathomir insect meat which, if there is a bad spawn, will cause the heal to be low.






you are sure you made a PET stim A?
Zadokk
Wed Jul 21, 2004 2:41 pm
#9

yeah but i used a non-doc components which i made from the stuff i had lying around. oh and i just checked it, it heals for 144
BntyHntr77
Mon Aug 09, 2004 2:51 pm
#10

Last night, with the best subcompenents, I made a Pet Stim D with 31 uses and 1604 heals!


I got enought fish meat to make 40 of them!!!!
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