Bio Engineer Archive
Thread: Request for Creature oganic machines(farms)
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darthsabertooth
Sun Aug 08, 2004 1:46 am
#1
There sholud be a way to get meat,hide,bone,eggs,and milk from machines(farms).Its star wars,they have lasers,they should have ways of making eggs,meat,milk,hide,and bone.It would be simple.You get a dna sample of a creature,put it in a machine,and tell it what you want,meat hide,bone,or milk.Or you could just take a sample of what you want it to make(that might be better cause you could get eggs,milk,meat,hide,and bone from the same machine)I'm tired of decent resources going for 30-50 cpu!There could be a complicated system were only creaure harvested or lair harvested resouces could be duplicated,not manditory but if you for some reason dont want creature harvesting to totally be useless.And sure,creaure and lair harvested stuff is going to be 1000 cpu,but when you only need one unit to duplicate thats okay.And these should be builtnot by archtects but by master scouts ,that way scouts would still be useful for money.This might be very complex but it would really help BE's
RashDraco
Sun Aug 08, 2004 3:02 am
#2
Yer a BE , you have scouting, kill it and skin it, its pretty simple, that what the ppl selling the resources for that kind of money is doing, and don't say you can't , you may have to drop seomthing to picl up a combat proficiency, Me I'm MBE/MCH/Ranger, hey y pets kill it, I skin it, but god forbid i have to fight, cause ill die fast, btw, want to buy some real good herbivore?
Zadokk
Sun Aug 08, 2004 5:57 am
#3
This whole idea would negate about half of the ranger / scout tree so i dont think this is going to happen.
shargus
Sun Aug 08, 2004 9:08 pm
#4
I agree this would have an affect on rangers and scouts but perhaps done correctly this could help ease the meat shortage while not putting other proffessions out of business. My biggest problem as a BE is not being able to hire hunters at a reasonable rate, and sometimes at all if there is a good doctor or weaponsmith resource spawn. For instances like these or when there is not a decent spawn for weeks this could be helpful. Perhaps placing some limits on growth rate or even the having high energy resource requirements would prevent the flood of resources into the market while easing current shortages.
Peregrinefalcon
Mon Aug 09, 2004 7:08 am
#5
Personally I dont think their should be a farm for meat/hide/bone.
I do think there should be one for eggs/fish/milk.
Kalthas
Mon Aug 09, 2004 7:54 am
#6
A while back i was an architect and someone came up with(in my mind) a really good idea for a new structure. It's quite simelar to you idea just a bit more refined(no offence intended). Essentually an architect would make the "farm", the customer would buy and place it but then would have to buy creatures from either a BE/CH/Scout to populate the farm. Depending on the type of farm, milk/meat/hide/etc, the automated machinery inside would get resorces from the critters you put inside.
An untamed BE critter could just be dropped in the farm, a scout(with trapping IV or Master Scout) could make a trap and trap a critter which could be traded and then dropped in the farm and the CH could purchace the trap from a scout and trap a pet from his datapad.... you see where i'm going.
I think this would be a great idea b/c of all the proffessions that would benifit. Over time your creatures would grow old and die and you would have to replace them and you would have to replace the machinery every week or so. Thus creating repeat bussiness for everyone.
Yet while i tink this would be a great idea i doubt it will ever make it to code
An untamed BE critter could just be dropped in the farm, a scout(with trapping IV or Master Scout) could make a trap and trap a critter which could be traded and then dropped in the farm and the CH could purchace the trap from a scout and trap a pet from his datapad.... you see where i'm going.
I think this would be a great idea b/c of all the proffessions that would benifit. Over time your creatures would grow old and die and you would have to replace them and you would have to replace the machinery every week or so. Thus creating repeat bussiness for everyone.
Yet while i tink this would be a great idea i doubt it will ever make it to code
shargus
Mon Aug 09, 2004 5:04 pm
#7
Seems like a good idea but like you said, it will probably never make it into the game. With that in mind how does everyone here get the required organics, (meat, bone) etc in large quantities. Ive tried trade forums, talking not yelling by the starport, the auction channel. I just can't seem to find enough hunters. Anyone have any good angles they use???
Thanks
MortAnge
Mon Aug 09, 2004 5:12 pm
#8
Or they could make it so ONLY Novice Rangers could use it, and whichever tree gives creature harvesting/knowledge also gives some type of bonus with farms. Once at master you would get all the rescources from a creature, HQ ones as well. First comes milk, once you've gotten your designated amount you get the hide. You get a ceartin amount (rancors would give a lot more then a kaadu) depending on size. So rancors could give about 200, and a Kaadu would only give about 65 (numbers from the top of my head). Same with meat, and bone. The second thing harvested would be meat, then bone. Not all creatures would give milk though. The rangers would get creatures from CHs/BEs, and if they weren't fully grown they aged twice as fast, but couldn't be take out. There'd be a limit of mabey 10 creatures, (number from top of my head) which the ranger would have to keep stocked, and I have no idea how many lots it would take up...maybe around 2 - 4? That way a range could have anywhere from 2 - 5, not counting houses. With 5 of those things working together..you get alot of meat. Masters could also get more meat then novices, so if novices grt 200 from a rancor masters get 500 (top of head, etc.,.) and so and so..
Jolandir
Mon Aug 09, 2004 5:49 pm
#9
SW is a mix of the future (spaceships, laser rifles, etc.) and the past and in many cases extremely wild and primative fringe planets where modernization shouldn't be present because of the extreme costs of setting ups such operations on primative planets.
Your ideas would not only destroy Scout/Ranger but It would have to bring in huge herds for farming (you are feeding, clothing, housing, and militarizing multipule planets) many of which are remote. Thus you would need realisticly (since that is what you are asking for) huge farms and ranches raising an enormous variety of creatures, with untold agricultural, orchards, horticultural varieties and needs. Of course you could slap on a small factory and dump tons of crates of chickens, cows and so forth in your factories and say this was farming and ranching and get all the meat, eggs, hides, bone, milk (not sure how you would get wild milk and meat you would probably just have to take them completely out of the game) etc. But how would the express SW universe as a wild, untouched and extremely dangerous galaxies? This would be an entirely different game.
So for my 2 cents worth, I think this would make the game far less SW in feel then help in that direction.
Jolandir
djinn2020
Mon Aug 09, 2004 6:06 pm
#10
darthsabertooth wrote:
There should be a way to get meat, hide, bone, eggs, and milk from machines(farms).
Its star wars, they have lasers, they should have ways of making eggs, meat, milk, hide, and bone. It would be simple.
You get a dna sample of a creature, put it in a machine, and tell it what you want, meat, hide, bone, or milk.
Or you could just take a sample of what you want it to make (that might be better cause you could get eggs, milk, meat, hide, and bone from the same machine)
I'm tired of decent resources going for 30-50 cpu! There could be a complicated system where only creature-harvested or lair-harvested resouces could be duplicated, not manditory, but if you for some reason dont want creature harvesting to totally be useless.
Sure, creature and lair harvested stuff is going to be 1000 cpu, but when you only need one unit to duplicate thats okay. And these should be built not by archtects, but by master scouts, that way scouts would still be useful for money.This might be very complex but it would really help BE's
also, i was thinking about a new type of harvestor (factory really) that would produce credits for you, like a mint. ![]()
J/K, really though, rangers need to eat too
shargus
Mon Aug 09, 2004 8:08 pm
#11
I'm not sure anyone is suggesting we want a magic farm to save a buck or run rangers out of business. Long story short I think the underlying purpose (at least from my perspective) is the lack of available resources. Simple reality is there areveryvery fewrangers or scouts willing to harvest meat unless they drop offrancors at 200+ units per kill. At least on my server everyone is so busyjoining solo groups and running Janta missions for 29k a pop no oneis interested in harvesting resources when the easy cash is there without the hassle or use of skill points.For me the high demand for tissues, lack of available creature food resources and large quantities required to maketissuesis asignificant problem.I can harvest millions of organic resources with literally no effort but its near impossible to even get 20k units of creature food. Whenbusinesses have a problemthey look for a solution, in this case a farm. It doesn't have to be easy and it doesn't have to be cheap. Require high amounts of water, organic, energy or other resources to make it operate but at least there's an alternative. If done right I think this could be a viable option either that orI'll just stopmaking tissues.Either way someone loses out. But thats just my 2 cents.
ArthurDentOnBria
Tue Aug 10, 2004 9:55 am
#12
You need to post this in the ranger forum, lol, this is who it primarily effects.
1of2alts
Tue Aug 10, 2004 10:00 am
#13
If you do, bring a fire extinguisher with you
ArthurDentOnBria wrote:
You need to post this in the ranger forum, lol, this is who it primarily effects.
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