Bio Engineer Archive
Thread: Pet Issues
So I was out collecting ore from my harvesters on Naboo and what do I see... "A plains hunter (baby)" after several attempts I manage to grab him... Later on that day (checking some other harvesters) I see another one and scoop him up... OK so now the wierd thing is when I examine him there is no info about resists or armor class etc.... wierd huh?
Since the static spawn adjustment I have been organizing large hunting parties to go to Yavin4 to get my CH exp... run across a lot of "A giant crystal snake" and they are pretty bad@ss... this morning I logged on real quick just to check something and there were two lone "A giant crystal snake (baby)" just hangin out.... tamed one... tamed the other... OK now time to train.... hmmm can't seem to target them AT ALL..... well they are cool and have nice stats but I cannot target them to train them at all.....
Is this a bug or intentional??? I would really like to use these pets
So here is the place to list all your issues with Pet crafting, try to keep it to the point if you want to have a discussion about something - keep it in a separate thread please
I'm away for the weekend so try to behave while I'm gone
2) We need a flier skins.
3) we need more color choices on all skins eg. a yellow Gurreck.
2. All craftable pets should be valid
3. Clone sampling should at least produce a sample when poofing.
4. When pets are released into the wild, they should actually run off and exist in the wild, instead of poof!
5. All wild specials should be clonable, only a ch can use the pet anyway, most would appreciate it in clones.
Wish List
1. More CL 75 animals to sample or higher sampling ability
2. BE Loot Kit for a cloning thing or bacta tank.
3. Make OQ of ingredients impact chance of CF
4. Our own Crafting tool & Station
5. More Pet skins
6. DNA Pack that holds 100 samples
7. Secret Research data that brings CL down 5 pts
8. Raise CH Tamability up to 100
9. Bio Lab
10. cl affect size of creature
11. Make pets re-deedable for sale
12. Pets should be more controllable after long term useage... i.e. Knockdown and other non comandable specials should eventially be even if timers are instituted this only makes sense.