Bio Engineer Archive
Thread: Logged on to sample and test out pet making
The damage spread seems a bit wacky. The minimum is such that a novice combatant will out-damage it which would cause the NPC to aggro the combatant due to the hate system. How did you experiment on the aggression or did you?
The armor eff is nice. I don't have the calculations in front of me so I'm not sure what sort of resist that amounts to. If you can refine your recipe and make twins that are both CL35 so two can be called at the same time, and maybe up the minimum damage a bit, I can see your animals being very valuable to a master CH.![]()
Spazzers wrote:The damage spread seems a bit wacky. The minimum is such that a novice combatant will out-damage it which would cause the NPC to aggro the combatant due to the hate system. How did you experiment on the aggression or did you?
The armor eff is nice. I don't have the calculations in front of me so I'm not sure what sort of resist that amounts to. If you can refine your recipe and make twins that are both CL35 so two can be called at the same time, and maybe up the minimum damage a bit, I can see your animals being very valuable to a master CH.
from the p17 patch notes:
Creature damage ranges are now larger but average damage done remains the same. This was done to help tankers take less damage on average than the other professions so they may better fulfill their role in combat
as to the armor value:
Armor Value = Resist (with thanks to Brutus_Krylop of bloodfin)
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%
So this "fix" still seems like one big nerf to BE to me. We are back to just sampling whatever the highest level pet is you can.... No specials, no major distinguishing characteristics other than aggro, non-aggro, elite, not-elite. Whole system seems like it's too simple again. Maybe give us a small chance on any given combine that it becomes elite? I dunno, just kinda disappointed still with cloning....
Message Edited by BraccusD on 05-27-2005 09:13 PM
I haven't had time to play since the new system went into effect, but they have "simplified" the entire game...and if you watch TV you'll have noticed SWG for playstation...even more simplified.
BraccusD wrote:
So this "fix" still seems like one big nerf to BE to me. We are back to just sampling whatever the highest level pet is you can.... No specials, no major distinguishing characteristics other than aggro, non-aggro, elite, not-elite. Whole system seems like it's too simple again. Maybe give us a small chance on any given combine that it becomes elite? I dunno, just kinda disappointed still with cloning....
Oh, and for some reason I couldn't sample a swamp stalker (elite 30).
Message Edited by BraccusD on 05-27-2005 09:13 PM
I read that in the "in live" forum about the spread which makes the results more logical. I've also read from players that they are taking more average damage instead of the same. It's a bit early to make statistical claims like that yet I believe. I wonder, however, if the developers were talking about wild animals or all animals, including pets. Something to look into. If pets deal out a bit more damage, as some early observations are showing wild animals do, pets may be able to hold aggro longer and better. I can only hope this is the case.
The resists are on a logrithmic scale eh (I charted it out on excel. nice perfect curve)? This makes the difference between 9000 and 10000 much less important than the difference between 1000 and 2000. A CL10 with 4K health and 2000 armor would compare almost exactly with pre-curb non-uber CL10's. Very useful for pulling singles from a mob. ![]()
The actual function is: 60 * (AR/10000) + { [ (10000 - AR) / 10000 ] * (AR/200) }
Which reduces to: 0.011 * AR - 5E-7 * AR * AR
I keep the 1000=10.5%, etc chart handy because it makes my brain hurt less.