Bio Engineer Archive
Thread: Experimenting with DNA what to DO !!!
PHYSIQUE- Hardiness = Health ; Fortitude = Armor
PROWESS - Dexterity = Defense ; Endurance = Health Regen
MENTAL - Intellect = State Defense ; Cleverness = To Hit
PSYCHOLOGICAL - Dependability - Critical Save ; Courage = Aggro Generation
AGGRESSION - Fierceness = Critical Hit ; Power = Damage
Meaning you put DNA that has the highest HARDINESS and FORTITUDE into the PHYSIQUE box to get the highest health and armor rating !!!!
Hisler - I'm very impressed you figured it out by yourself ! That's super-duper work!
Oh I don't have the link or the reference of the person who worked it out but dexterity has a play in the overall health as well ...
If you aren't a 'I want to figure this all out by myself' kind of guy there are a few recent posts - (see this one for an example) that talk about the DNA in slots ...
And if you ARE a 'I want to figure it out by myself' person then you should pat yourself on the back b/c that's really good work ![]()
Yours (and keep it up), Dor
Message Edited by Dorelli on 07-14-2005 11:57 PM
Message Edited by Oggat on 07-15-2005 11:19 PM
Oggat wrote:
Thanks. Now I need to figure out why my pets aren't expering right. I've had some really good endurance stat samples (800+)and I can't seem to get over 100 regen.
OK, tried again. I experimented to a 99% prowess and got 79 regen. I have gotten as high as 500 but for the life of me, I do not remember what I did to get that.
Message Edited by Oggat on 07-15-2005 11:19 PM
that might be because last patch or the patch before cant remember which screwed the regen display up on deeds, when deeds are tamed a zero is added t the end of the regen number, ie if my deed says 52 regen when it is tamed and grown it will come out as 520 regen (it is regen that does this isnt it? or am i mixing it up with another stat?)