Bio Engineer Archive

Thread: Noticed in DNA Templates

Oggat
Sat Jul 16, 2005 3:59 pm
#1

You have a base complexity of 18. The most I have gone to is complexity 26. I am not sure how this plays a rolein the pet but I expect it does.

I have tried to run compared complexity by skin but that doesn't seem to factor in as a better critter. A complexity 26 skin with a complexity 26 template. I ended up with a really good cl80 pet. Great if you could tame it.


Also, I have noticed all 5 lots dictate all 5 stats, contrary to the assigned stat system. So if you have 5 super samples, you can get a good template by not expering and boosting the complexity. Each exper will kick up the complexity a few points.
Dorelli
Sat Jul 16, 2005 4:23 pm
#2






Oggat wrote:

You have a base complexity of 18. The most I have gone to is complexity 26. I am not sure how this plays a rolein the pet but I expect it does.

I have tried to run compared complexity by skin but that doesn't seem to factor in as a better critter. A complexity 26 skin with a complexity 26 template. I ended up with a really good cl80 pet. Great if you could tame it.


Also, I have noticed all 5 lots dictate all 5 stats, contrary to the assigned stat system. So if you have 5 super samples, you can get a good template by not expering and boosting the complexity. Each exper will kick up the complexity a few points.





I'm not entirely sure that the complexity has anything to do at all with how good a pet you get. I thought it had to do with factory run times (which are in this case meaningless in pets).


And the assigned stat system - by which - you perhaps mean the boxes you put the samples in? Yes the final template does not just take it's values from the physique box for hardiness and so on - it doestake a contribution from all 5 samples as you noticed so they are perhaps named misleadingly. But maybe not since you know you can put a high hardiness sample in the physique box and it will have a bigger impact on the final animal health than putting that sample in the mental box (hehehe sorry inadvertant pun).


But I don't know about the complexity affecting the niceness of the animal to be honest...


Dor




Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Oggat
Sat Jul 16, 2005 4:50 pm
#3


Me either to be honest. No complaints, of all the proffs in this game, this is easily the most 'fun' to play. Hands down.


Even with the 20 mins on the hour in incap, clone after clone. I do think the secret to super pets is in building a lab from the ground up. Getting elite stat samples and making as many cl 77-78 'junk pets' as you can and getting samples from them. Very time consuming, very complex and maybe a little or alot of luck but if number crunching and an alternative to loot hunter is your game, this proff is alot of fun.

Kaomond
Sat Jul 16, 2005 5:30 pm
#4






Oggat wrote:

You have a base complexity of 18. The most I have gone to is complexity 26. I am not sure how this plays a rolein the pet but I expect it does.

I have tried to run compared complexity by skin but that doesn't seem to factor in as a better critter. A complexity 26 skin with a complexity 26 template. I ended up with a really good cl80 pet. Great if you could tame it.


Also, I have noticed all 5 lots dictate all 5 stats, contrary to the assigned stat system. So if you have 5 super samples, you can get a good template by not expering and boosting the complexity. Each exper will kick up the complexity a few points.






Coplexity afik is a legacy of the overall crafting system, all it does as i am aware of is increses the crafting time of factory runs.




Kaomond Medi / Kaomir Medi / Belios Goveko / Kao' Medi

Chimaera / Bloodfin


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Oggat
Sat Jul 16, 2005 5:44 pm
#5

Making me wonder if complexity plays a role in time required for a pet to grow up. Dunno...
lammergeier
Sat Jul 16, 2005 11:36 pm
#6

complexity works like this:

experimentation increases it.

it increases factory times.

specifically, the number of experiments increases complexity... dump all the points in at once, and you get a lower complexity than if you experiment with each point singly.

since we can't make WORKING factory runs of critters, factory times are irrelevant. I haven't seen any OTHER effects of increased complexity (except longer hopper timers for the crafting tool), but they might be out there.



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QuantumArtist
Sun Jul 17, 2005 12:04 pm
#7

I swear that my rancor hits faster then my bantha. Same basic recipie and stats, but I wonder if skins now effect attack speed some?



QuantumArtist
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