Bio Engineer Archive

Thread: Amping your pets damage while keeping your target pet level

QuantumArtist
Sun Jul 17, 2005 4:04 am
#1

Thought I'd post in here a simple tip for amping up your pets damage output. I'm sure a good number of you have realized this, but for those of you that havent...


We all know that aggression is a dangerous thing to play with. Even 1 or 2 experimental points can throw your end pet well over your intended pet level. This leads us to theultimate question plaguing BE. How do we get our pets to hit hard?


The answer my friends lies in the Cleverness! Yep, the Mental stats have everything your pet needs to pack on damage without packing on levels.


How it works-


  • This actually works for anyone in the game, not just creatures.

  • When you attack a target, your accuracy is measured against a targets Defense.

  • If you have more accuracy then the target has defense, you gain a bonus to your damage output.

  • If the target has more defense then you have accuracy, you will have a penalty to your damage. This is why targets using center of being suffer less damage then without it.

How it applies to pets-



  • It works the same way! If your pet has more Accuracy (determined by your pets cleverness) than your target, your pet will not only hit that target more often, they'll also hit harder!

  • You can usually max out the mental stats during experimentation and barely raise your pet level by 1 or 2 levels!

  • Your mental stats also add to your pets defense rating by a small margine.

So, instead of focusing and crying about aggression, you might try stacking up that Cleverness! You'll find your pets hitting harder, more often!




QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Valk0r
Sun Jul 17, 2005 4:46 am
#2

Awesome post, will give it a go


/cheer






Vivoz (Main account):
exMaster Creature Handler, exMaster Scout, exMaster Bio Engineer REDUNDANT
-----
Awzawbdrawl:
exMaster Pistoleer, exMaster Carbineer REDUNDANT


Dorelli
Sun Jul 17, 2005 9:23 am
#3


I thought of this too Quantum but can you confirm that it actually works when you have tamed the pet deed? I had the impression that the accuracy or 'to hit' value was one of the ones that was getting auto-reset by the system for the level on about the second time you call the pet? I could very well be wrong tho - hence needing you to confirm


Sorry, I didn't mean to stomp on you b/c I think it's a great idea if it does work !!!


dor


Message Edited by Dorelli on 07-17-2005 09:24 AM



Dorelli Deacon of Bloodfin server
RIP BioEngineering 15-11-2005 : RIP CH 15-11-2005

Seiryuu
Mon Jul 18, 2005 9:07 am
#4

Accuracy, Defense and Armor are all set to a value based on CL. It may take a few calls, but once the pet is an adult, they're all the same at the same CL.

(Additionally I have heard some mention of it possibly invoking the invalid pet check here and on the CH board, but since I rarely use BE pets, I cannot confirm.)



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
QuantumArtist
Mon Jul 18, 2005 12:32 pm
#5






Dorelli wrote:


I thought of this too Quantum but can you confirm that it actually works when you have tamed the pet deed? I had the impression that the accuracy or 'to hit' value was one of the ones that was getting auto-reset by the system for the level on about the second time you call the pet? I could very well be wrong tho - hence needing you to confirm


Sorry, I didn't mean to stomp on you b/c I think it's a great idea if it does work !!!


dor



Message Edited by Dorelli on 07-17-2005 09:24 AM





Tried this, you're right. I've noticed that it seems to bring the highest of the accuracy and defense stats and lowers it to the lowest of the 2. So you might make a pet with 159 accuracy and 195 defense and the second time you pull it out you get 159 and 159. GRRR!


A few of us have been doing some tests to see if this can be avoided if you let the pet get to adult size... we'll let you know how that turns out...





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Page 1 of 1
Previous Next