Bio Engineer Archive
Thread: Patch 19's Silent BE nerf and a work around.
Isn't it annoying how those stats do that? And you end up explaining to everyone who is buying your pets that they should just ignore 3 of the stats ...
(historical note here: NiTech wasn't publish 19 that did it. It's been like that every since publish 17 when they brought in the new system of pet crafting and in fact, droids do it too but that is neither here nor there) ...
Thanks for your 'more bang for your buck' post. It's a good point and a good way of working with what we are given. I definately wouldn't call it an exploit - I'd call it using the system as it works to craft the best pets you can. Elite DNA from the narglatch cave, Elite Huurtons from the Warren and lots of elites on Kashyyyk all have hardiness 1000 and a 'lesser fortitude than you'd expect for that' to boot which makes them good candidates for your method.
Yours,
Dor
Message Edited by BraccusD on 07-19-2005 03:12 PM
BraccusD wrote:
....Yes, BEs should not focus on armor, to hit, or defense. That has been posted numerous times now. Any BEs still thinking these stats are important in crafting shouldbe shot.
Message Edited by BraccusD on 07-19-200503:12 PM
Ni-Tech does make a good point though. If you can get DNA with low fortitude relative to hardiness and with low dexterity relative to endurance, then, theoretically, you will get a lower CL for the levels of hardiness and endurance. Right?
One possible concern is that low fortitude and dexterity may limit the amount of experimentation you can do on hardiness and endurance, respectively (Sumorex had an old post on this).
Um, same goes for cleverness and To Hit - find low cleverness relative to intelligence.
Lots of research still remains. Unfortunately, any research done right now may no longer be valid the next time they fix/add bugs.