Bio Engineer Archive

Thread: Our one fix isn't fixed!!!

EvilJonUk
Mon Nov 17, 2003 2:28 am
#1

Alleged fix


Bioengineers component stacking Tailor Component stacking. Effects from SEPERATE slots will now stack correctly. A MAXIMUM of 6 effects can exist per final crafted item.


The test


I ran off a factory run of 100 tensile resists, I got a master tailor to do a factory run of 100 Reinforced Fibre Panels, then when we tried to create our +24 melee defence/+25 Stun defenceJump suits we got +4/+16 instead. Our one fix in the last patch isn't fixed Aaaaaarrrrghhh!!!!


Anger rising


They have a list of updates in the test doesn't anyone from SOE actually test the fix list just to make sure it works? I try to stay optimistic, I really do, but I am really starting to get annoyed.


Has anyone else tested this?


Annago




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Sumorex
Mon Nov 17, 2003 2:32 am
#2

It apparently only works in items that have seperate slots for components... of which only multiple synth cloth items exist (2 totally seperate slots to put synth cloth into)... no 2 fiber panels items exist... and finally you can't put 6 stackedtreated cloths into 1 slot to get the stacking.


Hope that answers your question and explains it well enough.




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GreenStok
Mon Nov 17, 2003 6:28 am
#3

I have not heard anyone say that the same stat would stack.


You can add like Active Bio with Constrictor though.




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XadeMoren
Mon Nov 17, 2003 9:01 am
#4

Anyone actually TEST the new stacking? For example: I have a sunguard (2 separate synth cloth slots) with +12 Wound healing crap (using 2 separate +12 tissues => should be +24). I have yet to test this again post patch. Anyone else try yet?



Xade Moren
Wire3k
Mon Nov 17, 2003 9:28 am
#5

Everything I've made in SEPERATE slots postpatch has stacked correctly. There does seem to be a bug where if you remove bio cloth from a crate then put it into a schematic the bonus disappears - lots of people reporting that one. Double click the crate directly into the schematic seems to work fine.



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ArthurDentOnBria
Mon Nov 17, 2003 11:33 am
#6






XadeMoren wrote:
Anyone actually TEST the new stacking? For example: I have a sunguard (2 separate synth cloth slots) with +12 Wound healing crap (using 2 separate +12 tissues => should be +24). I have yet to test this again post patch. Anyone else try yet?





Well, I did the following:


I made a wookiee sage hood (4 seperate synthetic cloth slots). I added 2 +15 medical tissues and 2 non-modded tissues. Result: NO BONUS! Now, I've read that some tailors have been successful in this, and there are a lot of theories going around as to how to work around this (ala the "remove tissues from crate" workaround in prior publishes) but to me this is actually working much worse than before from a tailor's perspective. At least until the bug is understood a bit better and a workaround is in place.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


BiggieJ
Tue Nov 18, 2003 9:14 am
#7

I made a councilmans robe that take 3 synth cloths. I put 3 +14 injury/wound treatment cloths in and did get the stacking but capped at +25. Tried again with a +14 and +11 and 1 no enhanced and got my +25. The trick being I think is to add your cloths last. Identical items do not stack in the same slot though



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