Bio Engineer Archive

Thread: amazing!!!! errrr no.....

Someguywholivesontatooine
Thu Sep 15, 2005 7:56 am
#1

Anyone else noticed that when doing a full bar experiment and getting an amazing success, you fill the exp points bar but get one of the quality boxes not filled?

This means that amazings are actually less use than greats. Is this a new bug or just something I haven't noticed?


Burt



Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals
Rehavam
Thu Sep 15, 2005 8:54 am
#2

Works normal for me... but then again I don't really understand your question. Quality box?



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Lovage
Thu Sep 15, 2005 5:32 pm
#3

I HAVE NOTICED THAT WHEN I GET AN AMAZING ASSEMBLY ITS NOT ANY BETTER THEN WHEN I GET A GREAT ONE AT ALL SAME AMOUNT OF BASE % WITH THE SAME AMOUNT OF EXPERIMENT BLOCKS..



NOT SURE IF ITS SPOSE TO BE THIS WAY OR NOT





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CaptainWinkii
Thu Sep 15, 2005 5:38 pm
#4

i get to X% on whatever i am making, and thats all i can get.



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Lovage
Thu Sep 15, 2005 7:00 pm
#5

what the hell is x%?


x being what? is prolly what i should say





((Enemy Made Foods and Swoops))
WeepingWater ~ Talus
Keep your friends close but your "ENEMY" closer
Ojes
Thu Sep 15, 2005 8:41 pm
#6

I think I may know what the original poster is getting at. On your experimentation screen, there are the boxes that you select, but there are also a row of smaller boxes underneath. The difference between the 2 (in my observation) is that the above bar deals in whole percentages, whereas the bottom includes the decimals. Therefore, if your true experimentation potential is 82.387% and your first set of amazings got you to 82%, then the bottom bar would show a little bit extra at the end. In that case, the amazing did actually steal a little potential from your product.


I have only witnessed this in tissues where the decimals have no impact on the eventual product (that I have heard). However, this could have an impact on your stims if you get this 'premature exp capping' on all of your subs. Then again, that would be 1 or 2 power so it really isn't worth losing sleep over (IMHO).





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Someguywholivesontatooine
Thu Sep 15, 2005 10:22 pm
#7


Sorry I didn't explain it better but yes, as Ojes says, its the small row of boxes thats not quite filling and causing the problem.


I noticed it when making stim sub componants and it results in about a loss of 5 in power, which is no biggy, just make another. However, I also had this happen to me when making armour on the final combine and its about a1.5k condition loss on a 40k piece.


Theres actually no real point to rhis post just I wanted to know why it was happening thats all!


Burt





Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals
Kaomond
Thu Sep 15, 2005 11:27 pm
#8

Working as intended, an ALL experimentation is based on wuality of resources, all that an amzaing success etc does is increase your potential for each point used within the boundries of the quality of the resource, this way if you have higher end resources that 10 good success will not fill, if you get 10 amazing success theres more of a chance of filling all the boxes because your success rate has given you that little bit extra oomf for your point.




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MataHairy
Fri Sep 16, 2005 5:33 am
#9






Someguywholivesontatooine wrote:

Anyone else noticed that when doing a full bar experiment and getting an amazing success, you fill the exp points bar but get one of the quality boxes not filled?

This means that amazings are actually less use than greats. Is this a new bug or just something I haven't noticed?


Burt






This happens from time to time. I think what happens is that the last box gets filled in when you are close to the max (maybe 99%) and you might lose a tiny bit of the true max.For example maybe you usually get components with 275 power, and now it is capped at 272.


My suggestion is to make your experimentation a small bit more efficient (use some Bespin port), or less efficient (dont craft in a research center). Or change the number of boxes you experiment at a time. A little tweak and you will peobably get the full power back.






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Kivrin
Sat Sep 17, 2005 12:30 am
#10

I know this doesn't really relate to your obvservation, but a decent rule of thumb is you need 6 amazings to get another usable experimentation point. /shrug



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