Bio Engineer Archive
Thread: What would you all think of Plant Schematics?
I think that's pretty cool
If we can bio-engineer pets, we should be able to BE plants! It'd be pretty neat and add some new plants to the game for decor. I know we've had those same three plants forever, and it'd be nice to have something new for a change. I'd not want to take away from the novelty of the Aurillian plant (maybe not make it produce positive enhancing fruit or something so that the Aurillian plant is still more of a reward and unique) and I'd also not want to take away plant crafting from the architects that make them now, but a live plant you'd have to tend do makes sense for a BE to make since we're already dealing with live creatures ![]()
Jailbird11275 wrote:
I demand a nerf ! It's too overpowered already.
lol!
Jailbird11275 wrote:I demand a nerf ! It's too overpowered already.
that'd be your 12-point suit talking.
Think about it this way:
how much is an aurellian plant worth? ... millions i think
who can GET an aurellian plant? ........... only a BE ... or a master medic who has a tame BE at their side ...
would we be shooting ourselves in the foot to get plant schematics that fruit to provide a bonus like the aurellian plant does? Not sure ...
However, I fully support that we could craft plants that require CARE like the aurellian plant does. But a lot of people don't like futzing over their plant in the first place and are only in it for the fruit ... (right Kao????
). I'd also like pets to require more feeding and water but that is another story.
Dor