Bio Engineer Archive
Thread: Ranger needed for best dna samples?
I read that in a post...why would that be? Is that so you can use camo kits to get close to aggros, or is it the harvest plus that rangers get. Or is it just a bunch of rumor bs?
Just a little curious because i was master ranger and gave it up to do master ch and master be...gonna be sad if i need ranger again.
Lokiie - Tempest
That said, I feel impotent as a CH now because I'm hunting in the dark and unless I stumble across a creature on my way from mission waypoint to mission waypoint I don't see them.
I thought I would be meat on the table when I dropped Wayfaring for the camo, but it's only a minor inconvenience. I used camo constantly while hunting and it gets detected way too much in my opinion and is utterly useless against NPC's. I hardly miss it with mask scent at 100.
Ansom Mistwalker - Bloodfin
Now whether or not it actually works, I will see later today
I'm a MBE, CH 4,4,4,4 , and lvl 0,0,3,0 artisan for the vendor.
I have found that if I use /maskScent then wait about 20 seconds before approaching an aggro mob thatI can "walk", not run, into any mob.
I do this all the time. It took me a while to finally get it right, alot of /maskScent then run into the mobs and get capped or get a free ticket back to the clone center, but it works like a charm.
As for the Ranger, I have a Master Ranger in my guild and he does make it much easier to find a high level creature for sampling.
/D
Man, I'm so happy with these changes. I have two accounts - one a combo of BE/CH with master medic thrown in, and the other a Ranger/Pistoleer. For me, this is the best combo that I can have. The ranger gives me the tracking and /conceal for nasty places and I love the whole alchemy of BE that's coming up!
Can't wait for the patch today so that I can see what kind of frankenmobs we can make now!!!