Bio Engineer Archive

Thread: Breeding and sampling clones please explain?

JaveRel
Sat Jan 24, 2004 2:47 pm
#1

I am asking experienced BEs to explain to me what you mean by breeding out certain attributes or sampling clones if these are one and the same. I am very new to this and I am loving every second of BE it is such a cool class! So if someone can point me in the direction of a previous post or even post here it would be greatly appreciated.


Jave Rel



Do or do not, there is no try. (Yoda)
JaveRel
Sat Jan 24, 2004 3:33 pm
#2

Wow no one to help me? Please just some advice or something.


Jave Rel



Do or do not, there is no try. (Yoda)
XyberViri
Sun Jan 25, 2004 2:04 am
#3

btw, special protection is not supposed to effect dmg over effectivenss, it just means that is what the armor was made to protect(or has become protective against due to evolution in case of animals), effectivenss is the side effect of its natural stats.


resistances seems to be 20% on everthing i make.



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Xyberviri Bounty Hunter
Tal-N
Sun Jan 25, 2004 9:27 am
#4

I think you'll find that effectiveness resists and special protections wouldn't play as nicely together. Infact rather than it being 20 + 15 divided by (in this example anyway) 2 which would give you 17.5. I think (haven't checked this extensively yet) what you would end up with instead is 20 + 0 divided by 2 meaning it would end up as 10% instead.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
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Tal'N Chratk
Shadowfire Bounterhunter / Commando

XyberViri
Sun Jan 25, 2004 1:53 pm
#5

Lets say for example your host IE the main guy that your dna comes from has the following stats:


Armor Rating: None
Special Protection
Effectiveness
Kinetic 20.0%
Blast 20.0%
Stun 20.0%
Restraint 20.0%
Vulnerability
Energy -
Heat -
Cold -
Electricity -
Acid -




and you want to remove blast and stun while keeping kinetic protection, you could take dna from a creature will the folliwn stats to help remove the stun protection:


Armor Rating: None
Special Protection
Kinetic 15.0%
Effectiveness
Energy -
Blast -
Restraint -
Heat -
Cold -
Electricity -
Acid -
Vulnerability
Stun -




just so you know Vunerability is like -100 Effectivness, this would average out and would probalyl cause it to lower the Kinetic protection some as well.


restraint does not appear on any list except until after a creature is tamed and out and you use a examine window.




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Xyberviri Bounty Hunter
XyberViri
Sun Jan 25, 2004 1:56 pm
#6

my bad, i though it had the kin % in Effectiveness, the 2nd dna stats should have kin protection in effectivenss.



the game seems to Track SP and Effectivenss on diffrent lines. Effectiveness can be raised with experimentation and lowered also. special protection can only be raised or lowered by inital combines, experimentation will not effect it and effectivenss on dna will not usally effect the special protection of the host.






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Xyberviri Bounty Hunter
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