Bio Engineer Archive
Thread: Breeding and sampling clones please explain?
Lets say for example your host IE the main guy that your dna comes from has the following stats:
Armor Rating: None
Special Protection
Effectiveness
Kinetic 20.0%
Blast 20.0%
Stun 20.0%
Restraint 20.0%
Vulnerability
Energy -
Heat -
Cold -
Electricity -
Acid -
and you want to remove blast and stun while keeping kinetic protection, you could take dna from a creature will the folliwn stats to help remove the stun protection:
Armor Rating: None
Special Protection
Kinetic 15.0%
Effectiveness
Energy -
Blast -
Restraint -
Heat -
Cold -
Electricity -
Acid -
Vulnerability
Stun -
just so you know Vunerability is like -100 Effectivness, this would average out and would probalyl cause it to lower the Kinetic protection some as well.
restraint does not appear on any list except until after a creature is tamed and out and you use a examine window.
my bad, i though it had the kin % in Effectiveness, the 2nd dna stats should have kin protection in effectivenss.
the game seems to Track SP and Effectivenss on diffrent lines. Effectiveness can be raised with experimentation and lowered also. special protection can only be raised or lowered by inital combines, experimentation will not effect it and effectivenss on dna will not usally effect the special protection of the host.