Bio Engineer Archive

Thread: Lowest CL armored pets post patch

pnoyes
Thu Jan 22, 2004 12:43 pm
#1

I was just curious how low we are pushing the AR envelope post patch. Using second gen DNA with Armor mixed in with DMA DNA I have managed level 26 at the basement, and that is leaving dmg around 200,Energy vulnerable, and low mental.


Anyone still able to make AR pets with levels in the 23-24 range???
Javac
Thu Jan 22, 2004 12:46 pm
#2

I made one at CL23 with light armor, but I reached <em>exactly</em> 500 fortitude. I doubt I can repeat that, total luck.



Calis Exud - Droid Engineer Extrodianre - Retired
Teemo
Thu Jan 22, 2004 12:51 pm
#3

CL 23 is the bare minimum I can hit consistently.
LeelMoon
Fri Jan 23, 2004 3:16 pm
#4

Actually my question is - Should we be making them. I can make and sell these things all day long but have not. Are these pets going to be mad invalid or adjusted with the next patch. What is the lowest cl that is considered allowable by the dev team. We have had this debate with non-ch clones, but i feel the same argumentsmay apply to the armored cl 23 pets. You know what would be great - some communication from someone. TH? You listening buddy?
HyeStringer
Fri Jan 23, 2004 3:31 pm
#5

Post patch.....Made one CL22 with AR1 and27% Kinetic. I used a few 2nd gen samples that most likely had some Nox Kam mixed in them. Pretty much made by accident expecting a high 30's pet. Probably invalid soon.



ONEN


CANCELLED NOVEMBER 2, 2005 - SOE BURN IN HELL



Blastocyst
Fri Jan 23, 2004 3:52 pm
#6

I have made several in the 22-24 range, but I had to use 2nd, 3rd, 4th, and 5th level dna to do it, as I started with higher lev dna for the resists. I have not been able to get below 22 though and keep armor on the thing. What I am having probems with is getting a decent lev 10 cat-- and now they have eliminated all the good skins except for gurrcat. Why buff up the class if they are only going to nerf it again??



--Blastocyst


Naritus


pnoyes
Sat Jan 24, 2004 1:23 am
#7

So the next question I have is HOW?


If you don't mind sharing...


ebarfo
Sat Jan 24, 2004 9:05 am
#8

ive made level 25 armored pets using average quality dna from a merek avenger(lvl 40) with good alround stats.
CaptainKenner
Sat Jan 24, 2004 8:55 pm
#9

Tonight I made a CL22 AR1 with 48% KR and 9K health. Action and Mind were 6-7K each. Damage was 220-230. I think the secret here was that pretty much every other resist was Vulnerable.
I am considering posting the recipe, as it was all first generation DNA. This is a bit of a shocking result when you consider that a Master CH can have 3 of these out at once. Yea I will go screen shot the final Gurrcat and post the recipe in the recipes thread. I think this merits inclusion there.



Ruraag
Tribes of Kashyyyk - Radiant
pnoyes
Sun Jan 25, 2004 1:11 pm
#10

As I understand it, if your pet has a vulnerability then armor does nothing, 0, nada against that attack, correct?


I have been speculating on the pros and cons of dropping CL at the expense of energy vulnerabilty.


Thanks

Saeleck
Sun Jan 25, 2004 1:22 pm
#11






pnoyes wrote:

As I understand it, if your pet has a vulnerability then armor does nothing, 0, nada against that attack, correct?


I have been speculating on the pros and cons of dropping CL at the expense of energy vulnerabilty.


Thanks







Thats correct - a zero for rating even with AR1,2,3 means nothing - which is why stun cuts right through that 90% (all minus stun) armor.
DialUp
Sun Jan 25, 2004 2:42 pm
#12

I made a cl19 with armor. I am not going to bother making any pets until the devs speap up about what is legal to make...



JivanMukti
Sun Jan 25, 2004 3:18 pm
#13

CL21 is the lowest I have hit, using 1st and 2nd gen dna
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