Bio Engineer Archive

Thread: Looking for specifics on Tissue ingredients

Seiferxalmasy
Sun Jan 25, 2004 6:45 am
#1

Alright, long story short, i'm being recruited by my guild to provide the tissues for Bio Engineered clothing.


Specifically, Mask Scent for starters. You need floral structural(wood, I guess), flowers and meat. Flavor, Overall Quality, Potential energy are all 33%.


Could some people share the ingredients they use to get the best tissues?


Also injury healing and such, please post ingredits, help a BE out.



Gobet Thr'iag
Master Bounty Hunter


Never leave a credit on a table. Never know when you might have to kill a Chandra-fan to get it back.
Fodder650
Sun Jan 25, 2004 6:49 am
#2

http://www.briancook.us/BE_Clothing.html



it will answer all your questions. Make sure to scroll down





Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Seiferxalmasy
Sun Jan 25, 2004 7:11 am
#3

Not quite sure how that helped with what i'm looking for. I'm looking for specific ingredients, what is the name of the wood you use for Floral structual? Or, what meat you use.



Gobet Thr'iag
Master Bounty Hunter


Never leave a credit on a table. Never know when you might have to kill a Chandra-fan to get it back.
Fodder650
Sun Jan 25, 2004 7:12 am
#4

Anything that fits into those categories. Flora structural is any wood hard or soft.

If you mean the exact resources like "Use Rora Avian meat with Corelian Hard wood that was harvesters August 25th, 2003" then i apoligize that i missread your post.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
DialUp
Sun Jan 25, 2004 2:52 pm
#5

Quality does not seem to be very important either. If you get 15% (maybe less), youcan experiment it up to +13 or better. +13 is a good number for tissues since a Tailor has to stack to tissues to make a +25. So why bother getting a +18? Makes no sense when 2 +13's will do the same thing. So, quality does not matter too much.



BTW - Withe very good resources and perfect assembly/experimentation, the best I have done is +18. If a +25 is possible with one tissue, then everything I stated above is false





Wire3k
Sun Jan 25, 2004 8:02 pm
#6






DialUp wrote:

Quality does not seem to be very important either. If you get 15% (maybe less), youcan experiment it up to +13 or better. +13 is a good number for tissues since a Tailor has to stack to tissues to make a +25. So why bother getting a +18? Makes no sense when 2 +13's will do the same thing. So, quality does not matter too much.





This is only true to a certain point - and NO combat (reinforced cloth) type schematics exist with more than one cloth slot. While true you can wear two pieces of clothing - somethings higher is good cause the customer needs multiple mods and is short enough slots to get everything they are wanting.



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