Bio Engineer Archive
Thread: Tissues and Chefs
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Daota
Sun Jan 25, 2004 5:10 pm
#1
I've been reading a bit about the new foods that chefs are getting. For the most part they seem pretty cool, and the new food additives show promise (although they do seem to take too many resources to make). One thing that did catch my eye however were some foods that give bonuses to Mask Scent, Melee Defense and Taming. Does anyone else feel that this might devalue the clothing enhancements that give the same bonuses?
TodoProudfoot
Sun Jan 25, 2004 7:19 pm
#2
Interesting point, but I doubt it if it will devalue the tailor tissues because clothing last a lot longer than food. I still use the same pants and shirt I got months ago.
Erais on Scylla
Wire3k
Sun Jan 25, 2004 7:59 pm
#3
Our bonuses cap at 25 effectively (even though the UI will show more) I'm just wondering if food stacks on top of this or not - not seen that addressed anywhere.
TodoProudfoot
Sun Jan 25, 2004 8:26 pm
#4
It probably stacks because you can get mind buffs from a musican/dancers and then take food for additional mind increase. I would expect the same here (but probably still witht the +25 cap
).
Erais on Scylla
Daota
Sun Jan 25, 2004 10:35 pm
#5
I suppose what I'd really like to see is a better variety of clothing enhancement tissues, rather than worrying about chef moving in on our already extremely limited market. For one thing, you would think that the first tissue bio engineers would research would be for DNA Sampling and Hunting!
Kevie
Mon Jan 26, 2004 4:29 am
#6
that's a GREAT ^%&$ing idea although i disagree with low lvl tissues being able to supply this
dna sampling modifiers would be a really nice addition for fellow bio-engineers and hunting would help anyone with scouting out immensely, also opening up a good market for these tissues.... something the bio-engineer profession greatly needs
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