Bio Engineer Archive

Thread: **About Old Furniture Pets** SERIOUS, SEVERELY UNBALANCING BUG!

Delbon_Clinion
Sat Jan 24, 2004 11:53 am
#1

Previously-Untameable Clones (such as the blurrg) and Other Former Furniture Pets:

These are now tameable. Go ahead; try taming an old blurrg that was previously furniture. You'll notice that his stats (armor/HAM/resists/damage) did not take a hit like other creatures and the various animals that were/were not pets at the time of the creature balancing. My theory is that the system saw that they were great pets (ie, should have high CLs), but that they were not "active," and as such it took them to be harmless (ie, CL = 0, which is what they are until they reach adulthood).

What's disturbing is that these pets have a full-grown CL of...1. That's right: full-grown CL is 1. ANY pet that was furniture at the time of the creature balancing is this way. I've got two gurrecks that used to guard to door to my house that I can call...AT THE SAME TIME. This needs to be fixed, and fast. It is REALLY unbalancing to be able to call 2 12K HAM, armored, resistive, and 600+ damage pets that should be CL = 50ish...simultaneously. I was hesitant to say anything, but I've thought about it and come to the realization that the devs need to get on this like a duck on a beetle.

As a recap: pets that were furniture when the creature balancing occurred did not suffer any stat hits at all; the only thing that was reduced is the CL. Hope this is helpful, and I REALLY hope the devs fix this problem really soon.

PS - I've not been able to tame the kimo I had made prior to the balancing, so maybe (hopefully) not ALL the pets are like this. It may be that I simply lack the CL max to do it; either way, someone needs to fix this or we might just have 16K HAM/armored/insane resists/1400ish damage kimos running about...



DC
Rebel with a Cause
REALLY Mad Scientist...er, Master Bio-engineer
Armed with a REALLY Big Gun
(Former) Creature Handler
(Former) Loose Cannon Extraordinaire
Tal-N
Sat Jan 24, 2004 12:02 pm
#2

They register as CL1 but you will find they are actually their normal wild CL. You cannot call 3 blurrgs for example since you exceed the maximum of CL70 in the pool. Don't worry about it.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Delbon_Clinion
Sat Jan 24, 2004 12:13 pm
#3

If that's the case, then why call I call (at the same time) a should-be-CL-50 gurreck and a level 44 spider I created when my max pet levels mod is only 50...?



DC
Rebel with a Cause
REALLY Mad Scientist...er, Master Bio-engineer
Armed with a REALLY Big Gun
(Former) Creature Handler
(Former) Loose Cannon Extraordinaire
Tal-N
Sun Jan 25, 2004 12:16 am
#4

They register as CL1 but you will find they are actually their normal wild CL. You cannot call 3 blurrgs for example since you exceed the maximum of CL70 in the pool. Don't worry about it.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Brikker-Sunrunner
Sun Jan 25, 2004 3:01 pm
#5

My friend has three prepatch Bluurgs, he uses them to get high level missions. They are all CL 1, but they "act" as CL 50, and he can call all 3 at once. Effectively getting him CL 150.



------------------------------------------
Medic, Combat Medic, Doctor
Delbon_Clinion
Sun Jan 25, 2004 6:52 pm
#6

Same problem I've had, too...But hey, if they aren't gonna fix it, it ain't my problem They can't say no one said anything about it, as I've /bugged it repeatedly and posted here.

Oh well...I hate to play the part of Chicken Little, but this really is an unbalancing thing, sports fans...



DC
Rebel with a Cause
REALLY Mad Scientist...er, Master Bio-engineer
Armed with a REALLY Big Gun
(Former) Creature Handler
(Former) Loose Cannon Extraordinaire
WolfGuy
Mon Jan 26, 2004 12:49 am
#7

A customer informed me of this by pulling the CL70 cat i just sold him along with two older pre-patch cats. 170 CL out at once. He said he combines this bug with a "pull all your pets" bug to take down Krayts solo. Both these need to get fixed.




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
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Vendor at [ 1840, -5160 ] Athens, Rori
Jedi are total noobs
GFoyle
Mon Jan 26, 2004 2:35 am
#8

I noticed this back when the BE 'fix' first went in. Reported it and it got fixed a couple of weeks later. Then the bug re-appeared a couple of weeks ago.


I quite regularly see people pulling 100+ levels of pets out (I think mainly to get high level missions).


Quite galling really, since I have deliberately avoided this exploit, despite having several dozen pre-patch Blurrgs, rancors, etc. Ihave also manually avoided the 'BE pets don't count against datapad limits' bug that allowed me to have 25 pets on my datapad before I noticed it............


I'm sure my reward for not exploiting lies in heaven (sure as heck isn't in evidence here).





Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Fodder650
Mon Jan 26, 2004 5:53 am
#9

I have reported on this several times. And tested it with multiple pre-christmas patch BE pets. If you had the CL1 as the last of your three pets it acts as a CL1. As anything but that and its a CL50. A non-CH can not call it. Nor anything less then a master since to the system itsa CL50 Blurrg. BUt it allows you to have 69 levels + 50 out at the same time. I did have 2 at one point but i didnt call them both at the same time to see what i would get CL levels wise.


This is an exploit. Even if the devs havent come out and blantantly said it wasnt a bug. It is. It is obviously not the way the game was meant to be played. As well as being an unfair advantage.





Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
ScoutMastr
Mon Jan 26, 2004 8:52 am
#10

If you are, or know someone who is using this exploit--I'd stop them now...it's not worth getting banned over. The Devs may track the usage of this exploit as they did the slicing one. Although I don't agree with banning ppl because they used an imperfection in the Dev's code for personal gain, the fact remains that they have done it, and probably will do it again.


BTW, I have a pre-patch Kimo--still not tameable--as an MCH it says I lack the skill, so it's out of range it appears. I don't even think it's all that powerful, I mean 1k+ damage and 14k HAM isnt too much is it?LOL...I just wanted to see what the baby level would be--1.4k HAM and 100 damage...hmmmm....CL10?LOL




~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

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