Bio Engineer Archive
Thread: Need some help with Effective Resists
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Ictus
Mon Jan 26, 2004 10:29 am
#1
I have been playing around with creatures that have all effective resists, no special protections, Deaths head, Snappers, etc. My hope was to come up with a light armored 50% to all resists critter, of course thats not happening
The problem I am having is that effective resists have their own set of rules that are tied into fortitude and I don't understand exactly whats going on. For example, all death's head resulted in the same resists at the parent 10%, I was hoping for 15% that I saw from early experiments, the extra 5 points coming from experimentation. Another thing, I would mix in Snapper with is 30% with Death's Head 10% and still get only 10% when I maxed out experimenting in physical.
Tal-N
Mon Jan 26, 2004 10:35 am
#2
Effectiveness resists will always turn into armor, you can never exceed the maxium effectiveness resists found in the dna. So if you have DHs dna then the best you can manage is light armor and 10% to everything with perhaps a bonus per generation. The fact is that you need special protection resists once you have armor really.
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