Bio Engineer Archive
Thread: My BE troubles =(
Definitely a bug.
I have taken to using a -10 crafting tool (yes, negative) with a 12 Crafting station. Hardly any crit fails and quite a few 'amazing' results.
The tool/crafting station quality calculations are shot.
(It took me 50+ High level DNA lost and a really crappy evening's crafting before I worked this out mind!)
I destroyed like 9 mutant Rancor DNA with Crits. I had to shut off the computer and walk away for a while.
I really do not see the necessity for crits anyway. you do not see craftsman in real life failing at their professions. Do you see building with gaping holes in the side where they had a crit? Do you see someone making a salad incorrectly and having to throw it away? Do you see a person go to takea shower and fail?
Help me out guys, I am sure this is logical.
I can understand setback failures. Professionals often have to go back and make their projects better.
in my experience it seems to happen on certain days. I have had days with crit failures 1/2 to 1/3.
Last night i made 8 pets no crit failures. I do most of my crafting with my droid. Some on a crafting station in my guild hall, and a little bit at town stations. I don't see a big difference between them.
This may or may not help you:
I find that after a critical failure, that it is "necessary" to completely close out of the entire crafting window. Almost always the second time around, there's no second critical failure. My station is a poor 12.something % but I've also seen and used 36% stations where critical failures will repeat if the entire crafting window is not closed.
I close the windows and start a second crafting tool and very rarely have had more than 2 in a row (unless I forget to close the window to begin with).
Hope this helps you too.
Maybe it's a "looping" problem in the code that only disappears after closing out the entire process????