Bio Engineer Archive
Thread: BE Info confirmed on TC-Corbantis
Are you always a smart-a$$ or is today a special day? Implication wasthe additives are solely that, additives. Not tissues, then additives.
Meplorium wrote:
Chefs could always make additives. What they couldn't make were the tissues that went into additives. Any knowledgable BEs on Corbantis or do we need to wait until a different server gets cloned for answers.
Schematic ingredients would be nice rather than some cryptic 'additives are still there'. We know additives are there and they currently can't be made.
What is the deal with meds? Did they convert at all?
Meplorium wrote:
Chefs could always make additives. What they couldn't make were the tissues that went into additives. Any knowledgable BEs on Corbantis or do we need to wait until a different server gets cloned for answers.
bLink1971 wrote:
I just logged in my BE on TC-Corbantis. The only thing left that is BE related are additives, which Chefs can now make on their own.
Were you able to respec to master chef and get to scope out the schematics? (I know, domestics, but I hate that title). If you can't respec to Master Chef, can you chat with one of your old chef customers and see if they can scope out their schematics to let us know what ingredients go into their various food additives?
Looking forward to more info on this when you have time blink. Some questions:
- what happened to your tailor tissues? did they become crates with blocks of stuff with no mods in them?
- is 'already made up' BE - enchanced clothing usable still - ie. do the mods apply to anything now that you can see? (this is b/c our tailor on bloodfin is asking if she should make up as much BE stuff as possible to get rid of thetissues or just forget it).
- the chef additives - do they have the BE subcomponent or do they just add a set amount? they used to take the BE component and water ... what do they do now and are they optional or not? ie. if your main business was a BE supplying stuff to chefs - will you be ... 'happy'?
- does crafting still depend on resource stats in the same ways?
Thanks in advance ... Dor
Dorelli wrote:Looking forward to more info on this when you have time blink. Some questions:
- is 'already made up' BE - enchanced clothing usable still - ie. do the mods apply to anything now that you can see? (this is b/c our tailor on bloodfin is asking if she should make up as much BE stuff as possible to get rid of thetissues or just forget it).
Did you happen to have any schematics on you when your character was converted? I would be interested in what happened to them.
I am also very interested in finding out what the resource requirements are on the additives (and whether there is any experimentation when making them). Are there 12 different additives (i.e. 4 lights, 4 mediums, 4 heavies as we have today)?
That is the frustration over not having any offical documentation coming from SOE and then them choosing corbantis for the conversion testing. Answers to questions are very thin and not much time leftto figure out what to do or not to do. Yeah I was mean and sure, the guy owes us no answers of any form. Doesn't make it any less frustrating.
Aydhan wrote:
Meplorium wrote:
Chefs could always make additives. What they couldn't make were the tissues that went into additives. Any knowledgable BEs on Corbantis or do we need to wait until a different server gets cloned for answers.
To be honest quite honest Mep, the insinuation in the yellow text you wrote probably would have seriously offended me as well. Actually, it would have more then seriously offended me, it would have really pissed me off, especially after I took the trouble of providing what I thought was potentially useful info.
I propose that you are no longer a BE De-Briefer.
Ojes wrote:
Did you happen to have any schematics on you when your character was converted? I would be interested in what happened to them.
I am also very interested in finding out what the resource requirements are on the additives (and whether there is any experimentation when making them). Are there 12 different additives (i.e. 4 lights, 4 mediums, 4 heavies as we have today)?
Yes, I had some Clothing Tissue schematics in my datapad that were still there. I was able to run those in afactory last night. All previous crates of tissue were still available and untouched however theycannot beincorporated into clothingas Mira, Tailor Correspondent testedlast night. You can viewher post on the Tailor forums....damn, html is not working right now.
Message Edited by bLink1971 on 11-08-2005 01:01 PM
Last night, previous crafted stims were functioning healing to match the new system (i.e. 1200+ stim healing around 3k. CL80 toon has 10k health). This does not necessarily mean these will be functioning when the NGE goes live.
Meplorium wrote:
Schematic ingredients would be nice rather than some cryptic 'additives are still there'. We know additives are there and they currently can't be made.
What is the deal with meds? Did they convert at all?